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Fix outdated no_call_local, use call_remote
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@@ -3500,7 +3500,7 @@ bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Nod
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} else if (mode == "unreliable_ordered") {
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rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED;
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} else {
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push_error(R"(Invalid RPC argument. Must be one of: 'call_local'/'no_call_local' (local calls), 'any_peer'/'authority' (permission), 'reliable'/'unreliable'/'unreliable_ordered' (transfer mode).)", p_annotation);
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push_error(R"(Invalid RPC argument. Must be one of: 'call_local'/'call_remote' (local calls), 'any_peer'/'authority' (permission), 'reliable'/'unreliable'/'unreliable_ordered' (transfer mode).)", p_annotation);
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}
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}
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}
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