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Prevents TextureUniform in visual shaders from conversion to constant

This commit is contained in:
Yuri Roubinsky
2021-04-04 15:09:29 +03:00
parent cbf5408685
commit 44af52d62c
4 changed files with 37 additions and 1 deletions

View File

@@ -2627,7 +2627,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
selected_constants.insert(id);
}
VisualShaderNodeUniform *uniform_node = Object::cast_to<VisualShaderNodeUniform>(node.ptr());
if (uniform_node != nullptr) {
if (uniform_node != nullptr && uniform_node->is_convertible_to_constant()) {
selected_uniforms.insert(id);
}
}