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Add offset for TextureProgress progress texture
(cherry picked from commit e78ee616f7)
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@@ -60,6 +60,9 @@
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[Texture] that clips based on the node's [code]value[/code] and [member fill_mode]. As [code]value[/code] increased, the texture fills up. It shows entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't show at all if [code]value[/code] is equal to [code]min_value[/code].
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The [code]value[/code] property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value].
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</member>
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<member name="texture_progress_offset" type="Vector2" setter="set_texture_progress_offset" getter="get_texture_progress_offset" default="Vector2( 0, 0 )">
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The offset of [member texture_progress]. Useful for [member texture_over] and [member texture_under] with fancy borders, to avoid transparent margins in your progress texture.
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</member>
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<member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture">
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[Texture] that draws under the progress bar. The bar's background.
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</member>
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