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Add offset for TextureProgress progress texture

(cherry picked from commit e78ee616f7)
This commit is contained in:
kobewi
2021-03-09 22:24:02 +01:00
committed by Rémi Verschelde
parent e7dac5da41
commit 44a56c9742
3 changed files with 47 additions and 17 deletions

View File

@@ -60,6 +60,9 @@
[Texture] that clips based on the node's [code]value[/code] and [member fill_mode]. As [code]value[/code] increased, the texture fills up. It shows entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't show at all if [code]value[/code] is equal to [code]min_value[/code].
The [code]value[/code] property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value].
</member>
<member name="texture_progress_offset" type="Vector2" setter="set_texture_progress_offset" getter="get_texture_progress_offset" default="Vector2( 0, 0 )">
The offset of [member texture_progress]. Useful for [member texture_over] and [member texture_under] with fancy borders, to avoid transparent margins in your progress texture.
</member>
<member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture">
[Texture] that draws under the progress bar. The bar's background.
</member>