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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

ICU: Update to version 70.1

This commit is contained in:
bruvzg
2021-10-28 09:15:28 +03:00
parent 157cba3933
commit 44a241b241
173 changed files with 10272 additions and 8071 deletions

View File

@@ -17,59 +17,34 @@
U_NAMESPACE_BEGIN
#define DEFAULT_CAPACITY 8
constexpr int32_t DEFAULT_CAPACITY = 8;
/*
* Constants for hinting whether a key is an integer
* or a pointer. If a hint bit is zero, then the associated
* token is assumed to be an integer. This is needed for iSeries
*/
#define HINT_KEY_POINTER (1)
#define HINT_KEY_INTEGER (0)
constexpr int8_t HINT_KEY_POINTER = 1;
constexpr int8_t HINT_KEY_INTEGER = 0;
UOBJECT_DEFINE_RTTI_IMPLEMENTATION(UVector)
UVector::UVector(UErrorCode &status) :
count(0),
capacity(0),
elements(0),
deleter(0),
comparer(0)
{
_init(DEFAULT_CAPACITY, status);
UVector(nullptr, nullptr, DEFAULT_CAPACITY, status) {
}
UVector::UVector(int32_t initialCapacity, UErrorCode &status) :
count(0),
capacity(0),
elements(0),
deleter(0),
comparer(0)
{
_init(initialCapacity, status);
UVector(nullptr, nullptr, initialCapacity, status) {
}
UVector::UVector(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status) :
count(0),
capacity(0),
elements(0),
deleter(d),
comparer(c)
{
_init(DEFAULT_CAPACITY, status);
UVector(d, c, DEFAULT_CAPACITY, status) {
}
UVector::UVector(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status) :
count(0),
capacity(0),
elements(0),
deleter(d),
comparer(c)
{
_init(initialCapacity, status);
}
void UVector::_init(int32_t initialCapacity, UErrorCode &status) {
if (U_FAILURE(status)) {
return;
}
@@ -78,7 +53,7 @@ void UVector::_init(int32_t initialCapacity, UErrorCode &status) {
initialCapacity = DEFAULT_CAPACITY;
}
elements = (UElement *)uprv_malloc(sizeof(UElement)*initialCapacity);
if (elements == 0) {
if (elements == nullptr) {
status = U_MEMORY_ALLOCATION_ERROR;
} else {
capacity = initialCapacity;
@@ -88,7 +63,7 @@ void UVector::_init(int32_t initialCapacity, UErrorCode &status) {
UVector::~UVector() {
removeAllElements();
uprv_free(elements);
elements = 0;
elements = nullptr;
}
/**
@@ -100,7 +75,7 @@ void UVector::assign(const UVector& other, UElementAssigner *assign, UErrorCode
setSize(other.count, ec);
if (U_SUCCESS(ec)) {
for (int32_t i=0; i<other.count; ++i) {
if (elements[i].pointer != 0 && deleter != 0) {
if (elements[i].pointer != nullptr && deleter != nullptr) {
(*deleter)(elements[i].pointer);
}
(*assign)(&elements[i], &other.elements[i]);
@@ -110,29 +85,47 @@ void UVector::assign(const UVector& other, UElementAssigner *assign, UErrorCode
}
// This only does something sensible if this object has a non-null comparer
UBool UVector::operator==(const UVector& other) {
int32_t i;
if (count != other.count) return FALSE;
if (comparer != NULL) {
bool UVector::operator==(const UVector& other) const {
U_ASSERT(comparer != nullptr);
if (count != other.count) return false;
if (comparer != nullptr) {
// Compare using this object's comparer
for (i=0; i<count; ++i) {
for (int32_t i=0; i<count; ++i) {
if (!(*comparer)(elements[i], other.elements[i])) {
return FALSE;
return false;
}
}
}
return TRUE;
return true;
}
// TODO: delete this function once all call sites have been migrated to the
// new addElement().
void UVector::addElementX(void* obj, UErrorCode &status) {
if (ensureCapacityX(count + 1, status)) {
elements[count++].pointer = obj;
}
}
void UVector::addElement(void* obj, UErrorCode &status) {
U_ASSERT(deleter == nullptr);
if (ensureCapacity(count + 1, status)) {
elements[count++].pointer = obj;
}
}
void UVector::addElement(int32_t elem, UErrorCode &status) {
void UVector::adoptElement(void* obj, UErrorCode &status) {
U_ASSERT(deleter != nullptr);
if (ensureCapacity(count + 1, status)) {
elements[count].pointer = NULL; // Pointers may be bigger than ints.
elements[count++].pointer = obj;
} else {
(*deleter)(obj);
}
}
void UVector::addElement(int32_t elem, UErrorCode &status) {
U_ASSERT(deleter == nullptr); // Usage error. Mixing up ints and pointers.
if (ensureCapacity(count + 1, status)) {
elements[count].pointer = nullptr; // Pointers may be bigger than ints.
elements[count].integer = elem;
count++;
}
@@ -140,49 +133,61 @@ void UVector::addElement(int32_t elem, UErrorCode &status) {
void UVector::setElementAt(void* obj, int32_t index) {
if (0 <= index && index < count) {
if (elements[index].pointer != 0 && deleter != 0) {
if (elements[index].pointer != nullptr && deleter != nullptr) {
(*deleter)(elements[index].pointer);
}
elements[index].pointer = obj;
} else {
/* index out of range */
if (deleter != nullptr) {
(*deleter)(obj);
}
}
/* else index out of range */
}
void UVector::setElementAt(int32_t elem, int32_t index) {
U_ASSERT(deleter == nullptr); // Usage error. Mixing up ints and pointers.
if (0 <= index && index < count) {
if (elements[index].pointer != 0 && deleter != 0) {
// TODO: this should be an error. mixing up ints and pointers.
(*deleter)(elements[index].pointer);
}
elements[index].pointer = NULL;
elements[index].pointer = nullptr;
elements[index].integer = elem;
}
/* else index out of range */
}
void UVector::insertElementAt(void* obj, int32_t index, UErrorCode &status) {
// must have 0 <= index <= count
if (0 <= index && index <= count && ensureCapacity(count + 1, status)) {
for (int32_t i=count; i>index; --i) {
elements[i] = elements[i-1];
if (ensureCapacity(count + 1, status)) {
if (0 <= index && index <= count) {
for (int32_t i=count; i>index; --i) {
elements[i] = elements[i-1];
}
elements[index].pointer = obj;
++count;
} else {
/* index out of range */
status = U_ILLEGAL_ARGUMENT_ERROR;
}
elements[index].pointer = obj;
++count;
}
/* else index out of range */
if (U_FAILURE(status) && deleter != nullptr) {
(*deleter)(obj);
}
}
void UVector::insertElementAt(int32_t elem, int32_t index, UErrorCode &status) {
U_ASSERT(deleter == nullptr); // Usage error. Mixing up ints and pointers.
// must have 0 <= index <= count
if (0 <= index && index <= count && ensureCapacity(count + 1, status)) {
for (int32_t i=count; i>index; --i) {
elements[i] = elements[i-1];
if (ensureCapacity(count + 1, status)) {
if (0 <= index && index <= count) {
for (int32_t i=count; i>index; --i) {
elements[i] = elements[i-1];
}
elements[index].pointer = nullptr;
elements[index].integer = elem;
++count;
} else {
/* index out of range */
status = U_ILLEGAL_ARGUMENT_ERROR;
}
elements[index].pointer = NULL;
elements[index].integer = elem;
++count;
}
/* else index out of range */
}
void* UVector::elementAt(int32_t index) const {
@@ -237,7 +242,7 @@ UBool UVector::retainAll(const UVector& other) {
void UVector::removeElementAt(int32_t index) {
void* e = orphanElementAt(index);
if (e != 0 && deleter != 0) {
if (e != nullptr && deleter != nullptr) {
(*deleter)(e);
}
}
@@ -252,9 +257,9 @@ UBool UVector::removeElement(void* obj) {
}
void UVector::removeAllElements(void) {
if (deleter != 0) {
if (deleter != nullptr) {
for (int32_t i=0; i<count; ++i) {
if (elements[i].pointer != 0) {
if (elements[i].pointer != nullptr) {
(*deleter)(elements[i].pointer);
}
}
@@ -268,7 +273,7 @@ UBool UVector::equals(const UVector &other) const {
if (this->count != other.count) {
return FALSE;
}
if (comparer == 0) {
if (comparer == nullptr) {
for (i=0; i<count; i++) {
if (elements[i].pointer != other.elements[i].pointer) {
return FALSE;
@@ -300,17 +305,15 @@ int32_t UVector::indexOf(int32_t obj, int32_t startIndex) const {
return indexOf(key, startIndex, HINT_KEY_INTEGER);
}
// This only works if this object has a non-null comparer
int32_t UVector::indexOf(UElement key, int32_t startIndex, int8_t hint) const {
int32_t i;
if (comparer != 0) {
for (i=startIndex; i<count; ++i) {
if (comparer != nullptr) {
for (int32_t i=startIndex; i<count; ++i) {
if ((*comparer)(key, elements[i])) {
return i;
}
}
} else {
for (i=startIndex; i<count; ++i) {
for (int32_t i=startIndex; i<count; ++i) {
/* Pointers are not always the same size as ints so to perform
* a valid comparison we need to know whether we are being
* provided an int or a pointer. */
@@ -328,8 +331,8 @@ int32_t UVector::indexOf(UElement key, int32_t startIndex, int8_t hint) const {
return -1;
}
UBool UVector::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
if (minimumCapacity < 0) {
UBool UVector::ensureCapacityX(int32_t minimumCapacity, UErrorCode &status) {
if (minimumCapacity < 0) {
status = U_ILLEGAL_ARGUMENT_ERROR;
return FALSE;
}
@@ -348,7 +351,7 @@ UBool UVector::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
return FALSE;
}
UElement* newElems = (UElement *)uprv_realloc(elements, sizeof(UElement)*newCap);
if (newElems == NULL) {
if (newElems == nullptr) {
// We keep the original contents on the memory failure on realloc or bad minimumCapacity.
status = U_MEMORY_ALLOCATION_ERROR;
return FALSE;
@@ -359,30 +362,60 @@ UBool UVector::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
return TRUE;
}
UBool UVector::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
if (U_FAILURE(status)) {
return false;
}
if (minimumCapacity < 0) {
status = U_ILLEGAL_ARGUMENT_ERROR;
return false;
}
if (capacity < minimumCapacity) {
if (capacity > (INT32_MAX - 1) / 2) { // integer overflow check
status = U_ILLEGAL_ARGUMENT_ERROR;
return false;
}
int32_t newCap = capacity * 2;
if (newCap < minimumCapacity) {
newCap = minimumCapacity;
}
if (newCap > (int32_t)(INT32_MAX / sizeof(UElement))) { // integer overflow check
// We keep the original memory contents on bad minimumCapacity.
status = U_ILLEGAL_ARGUMENT_ERROR;
return false;
}
UElement* newElems = (UElement *)uprv_realloc(elements, sizeof(UElement)*newCap);
if (newElems == nullptr) {
// We keep the original contents on the memory failure on realloc or bad minimumCapacity.
status = U_MEMORY_ALLOCATION_ERROR;
return false;
}
elements = newElems;
capacity = newCap;
}
return true;
}
/**
* Change the size of this vector as follows: If newSize is smaller,
* then truncate the array, possibly deleting held elements for i >=
* newSize. If newSize is larger, grow the array, filling in new
* slots with NULL.
* slots with nullptr.
*/
void UVector::setSize(int32_t newSize, UErrorCode &status) {
int32_t i;
if (newSize < 0) {
if (!ensureCapacity(newSize, status)) {
return;
}
if (newSize > count) {
if (!ensureCapacity(newSize, status)) {
return;
}
UElement empty;
empty.pointer = NULL;
empty.pointer = nullptr;
empty.integer = 0;
for (i=count; i<newSize; ++i) {
for (int32_t i=count; i<newSize; ++i) {
elements[i] = empty;
}
} else {
/* Most efficient to count down */
for (i=count-1; i>=newSize; --i) {
for (int32_t i=count-1; i>=newSize; --i) {
removeElementAt(i);
}
}
@@ -422,7 +455,7 @@ UElementsAreEqual *UVector::setComparer(UElementsAreEqual *d) {
* then 0 is returned and the vector is unchanged.
*/
void* UVector::orphanElementAt(int32_t index) {
void* e = 0;
void* e = nullptr;
if (0 <= index && index < count) {
e = elements[index].pointer;
for (int32_t i=index; i<count-1; ++i) {
@@ -451,7 +484,8 @@ void UVector::sortedInsert(void* obj, UElementComparator *compare, UErrorCode& e
* be sorted already.
*/
void UVector::sortedInsert(int32_t obj, UElementComparator *compare, UErrorCode& ec) {
UElement e;
U_ASSERT(deleter == nullptr);
UElement e {};
e.integer = obj;
sortedInsert(e, compare, ec);
}
@@ -463,10 +497,16 @@ void UVector::sortedInsert(UElement e, UElementComparator *compare, UErrorCode&
// tok && tok < b, where there is a 'virtual' elements[-1] always
// less than tok and a 'virtual' elements[count] always greater
// than tok.
if (!ensureCapacity(count + 1, ec)) {
if (deleter != nullptr) {
(*deleter)(e.pointer);
}
return;
}
int32_t min = 0, max = count;
while (min != max) {
int32_t probe = (min + max) / 2;
int8_t c = (*compare)(elements[probe], e);
int32_t c = (*compare)(elements[probe], e);
if (c > 0) {
max = probe;
} else {
@@ -474,13 +514,11 @@ void UVector::sortedInsert(UElement e, UElementComparator *compare, UErrorCode&
min = probe + 1;
}
}
if (ensureCapacity(count + 1, ec)) {
for (int32_t i=count; i>min; --i) {
elements[i] = elements[i-1];
}
elements[min] = e;
++count;
for (int32_t i=count; i>min; --i) {
elements[i] = elements[i-1];
}
elements[min] = e;
++count;
}
/**
@@ -526,7 +564,7 @@ sortiComparator(const void * /*context */, const void *left, const void *right)
void UVector::sorti(UErrorCode &ec) {
if (U_SUCCESS(ec)) {
uprv_sortArray(elements, count, sizeof(UElement),
sortiComparator, NULL, FALSE, &ec);
sortiComparator, nullptr, FALSE, &ec);
}
}
@@ -539,7 +577,7 @@ void UVector::sorti(UErrorCode &ec) {
* required by uprv_sortArray(). This is handled by passing the
* the UVector sort function pointer via the context pointer to a
* sortArray() comparator function, which can then call back to
* the original user functtion.
* the original user function.
*
* An additional twist is that it's not safe to pass a pointer-to-function
* as a (void *) data pointer, so instead we pass a (data) pointer to a