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Base 3D engine done, still untested, though.
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@@ -463,9 +463,7 @@ void Polygon3DEditor::_polygon_draw() {
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imgeom->end();
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while (m->get_surface_count()) {
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m->surface_remove(0);
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}
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m->clear_surfaces();
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if (poly.size() == 0)
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return;
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