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Android: Stabilize camera lifecycle handling
- Pause camera feeds during lifecycle transitions to avoid crashes - Refresh camera metadata after rotation to keep orientation accurate
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@@ -72,6 +72,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hardwareKeyboardConne
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_filePickerCallback(JNIEnv *env, jclass clazz, jboolean p_ok, jobjectArray p_selected_paths);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onScreenRotationChange(JNIEnv *env, jclass clazz);
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JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_shouldDispatchInputToRenderThread(JNIEnv *env, jclass clazz);
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JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getProjectResourceDir(JNIEnv *env, jclass clazz);
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JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_isEditorHint(JNIEnv *env, jclass clazz);
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