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Android: Stabilize camera lifecycle handling

- Pause camera feeds during lifecycle transitions to avoid crashes
- Refresh camera metadata after rotation to keep orientation accurate
This commit is contained in:
KOGA Mitsuhiro
2025-10-21 07:35:54 +09:00
parent 9cd297b6f2
commit 4483871cd3
6 changed files with 284 additions and 29 deletions

View File

@@ -52,6 +52,13 @@
#include "main/main.h"
#include "servers/rendering/rendering_server.h"
#include "modules/modules_enabled.gen.h" // For camera.
#ifdef MODULE_CAMERA_ENABLED
#include "modules/camera/camera_android.h"
#include "servers/camera/camera_server.h"
#endif
#ifndef XR_DISABLED
#include "servers/xr/xr_server.h"
#endif // XR_DISABLED
@@ -593,6 +600,12 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNI
// We force redraw to ensure we render at least once when resuming the app.
Main::force_redraw();
#ifdef MODULE_CAMERA_ENABLED
CameraAndroid *camera_android = Object::cast_to<CameraAndroid>(CameraServer::get_singleton());
if (camera_android) {
camera_android->handle_resume();
}
#endif // MODULE_CAMERA_ENABLED
if (os_android->get_main_loop()) {
os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
}
@@ -603,11 +616,31 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIE
return;
}
#ifdef MODULE_CAMERA_ENABLED
CameraAndroid *camera_android = Object::cast_to<CameraAndroid>(CameraServer::get_singleton());
if (camera_android) {
camera_android->handle_pause();
}
#endif // MODULE_CAMERA_ENABLED
if (os_android->get_main_loop()) {
os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
}
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onScreenRotationChange(JNIEnv *env, jclass clazz) {
if (step.get() <= STEP_SETUP) {
return;
}
#ifdef MODULE_CAMERA_ENABLED
CameraAndroid *camera_android = Object::cast_to<CameraAndroid>(CameraServer::get_singleton());
if (camera_android) {
camera_android->handle_rotation_change();
}
#endif // MODULE_CAMERA_ENABLED
}
JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_shouldDispatchInputToRenderThread(JNIEnv *env, jclass clazz) {
Input *input = Input::get_singleton();
if (input) {