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Mono/C#: Add iOS support

Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
This commit is contained in:
Ignacio Etcheverry
2020-03-11 01:34:10 +01:00
parent 6b38fe691a
commit 445f1c6e7b
27 changed files with 1375 additions and 639 deletions

View File

@@ -46,16 +46,19 @@ def find_file_in_dir(directory, names, prefixes=[''], extensions=['']):
return ''
def copy_file(src_dir, dst_dir, name):
def copy_file(src_dir, dst_dir, src_name, dst_name=''):
from shutil import copy
src_path = os.path.join(Dir(src_dir).abspath, name)
src_path = os.path.join(Dir(src_dir).abspath, src_name)
dst_dir = Dir(dst_dir).abspath
if not os.path.isdir(dst_dir):
os.makedirs(dst_dir)
copy(src_path, dst_dir)
if dst_name:
copy(src_path, os.path.join(dst_dir, dst_name))
else:
copy(src_path, dst_dir)
def is_desktop(platform):
@@ -63,11 +66,11 @@ def is_desktop(platform):
def is_unix_like(platform):
return platform in ['osx', 'x11', 'server', 'android', 'haiku']
return platform in ['osx', 'x11', 'server', 'android', 'haiku', 'iphone']
def module_supports_tools_on(platform):
return platform not in ['android', 'javascript']
return platform not in ['android', 'javascript', 'iphone']
def find_wasm_src_dir(mono_root):
@@ -85,6 +88,8 @@ def configure(env, env_mono):
bits = env['bits']
is_android = env['platform'] == 'android'
is_javascript = env['platform'] == 'javascript'
is_ios = env['platform'] == 'iphone'
is_ios_sim = is_ios and env['arch'] in ['x86', 'x86_64']
tools_enabled = env['tools']
mono_static = env['mono_static']
@@ -109,15 +114,30 @@ def configure(env, env_mono):
raise RuntimeError('This module does not currently support building for this platform with tools enabled')
if is_android and mono_static:
# Android: When static linking and doing something that requires libmono-native, we get a dlopen error as libmono-native seems to depend on libmonosgen-2.0
raise RuntimeError('Statically linking Mono is not currently supported on this platform')
# FIXME: When static linking and doing something that requires libmono-native, we get a dlopen error as 'libmono-native'
# seems to depend on 'libmonosgen-2.0'. Could be fixed by re-directing to '__Internal' with a dllmap or in the dlopen hook.
raise RuntimeError('Statically linking Mono is not currently supported for this platform')
if is_javascript:
mono_static = True
if not mono_static and (is_javascript or is_ios):
raise RuntimeError('Dynamically linking Mono is not currently supported for this platform')
if not mono_prefix and (os.getenv('MONO32_PREFIX') or os.getenv('MONO64_PREFIX')):
print("WARNING: The environment variables 'MONO32_PREFIX' and 'MONO64_PREFIX' are deprecated; use the 'mono_prefix' SCons parameter instead")
# Although we don't support building with tools for any platform where we currently use static AOT,
# if these are supported in the future, we won't be using static AOT for them as that would be
# too restrictive for the editor. These builds would probably be made to only use the interpreter.
mono_aot_static = (is_ios and not is_ios_sim) and not env['tools']
# Static AOT is only supported on the root domain
mono_single_appdomain = mono_aot_static
if mono_single_appdomain:
env_mono.Append(CPPDEFINES=['GD_MONO_SINGLE_APPDOMAIN'])
if (env['tools'] or env['target'] != 'release') and not mono_single_appdomain:
env_mono.Append(CPPDEFINES=['GD_MONO_HOT_RELOAD'])
if env['platform'] == 'windows':
mono_root = mono_prefix
@@ -185,6 +205,7 @@ def configure(env, env_mono):
copy_file(mono_bin_path, '#bin', mono_dll_file)
else:
is_apple = env['platform'] in ['osx', 'iphone']
is_macos = is_apple and not is_ios
sharedlib_ext = '.dylib' if is_apple else '.so'
@@ -192,10 +213,10 @@ def configure(env, env_mono):
mono_lib_path = ''
mono_so_file = ''
if not mono_root and (is_android or is_javascript):
if not mono_root and (is_android or is_javascript or is_ios):
raise RuntimeError("Mono installation directory not found; specify one manually with the 'mono_prefix' SCons parameter")
if not mono_root and is_apple:
if not mono_root and is_macos:
# Try with some known directories under OSX
hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current', '/usr/local/var/homebrew/linked/mono']
for hint_dir in hint_dirs:
@@ -211,6 +232,9 @@ def configure(env, env_mono):
raise RuntimeError("Building with mono_static=yes, but failed to find the mono prefix with pkg-config; " + \
"specify one manually with the 'mono_prefix' SCons parameter")
if is_ios and not is_ios_sim:
env_mono.Append(CPPDEFINES=['IOS_DEVICE'])
if mono_root:
print('Found Mono root directory: ' + mono_root)
@@ -232,7 +256,23 @@ def configure(env, env_mono):
mono_lib_file = os.path.join(mono_lib_path, 'lib' + mono_lib + '.a')
if is_apple:
env.Append(LINKFLAGS=['-Wl,-force_load,' + mono_lib_file])
if is_macos:
env.Append(LINKFLAGS=['-Wl,-force_load,' + mono_lib_file])
else:
arch = env['arch']
def copy_mono_lib(libname_wo_ext):
copy_file(mono_lib_path, '#bin', libname_wo_ext + '.a', '%s.iphone.%s.a' % (libname_wo_ext, arch))
# Copy Mono libraries to the output folder. These are meant to be bundled with
# the export templates and added to the Xcode project when exporting a game.
copy_mono_lib('lib' + mono_lib)
copy_mono_lib('libmono-native')
copy_mono_lib('libmono-profiler-log')
if not is_ios_sim:
copy_mono_lib('libmono-ee-interp')
copy_mono_lib('libmono-icall-table')
copy_mono_lib('libmono-ilgen')
else:
assert is_desktop(env['platform']) or is_android or is_javascript
env.Append(LINKFLAGS=['-Wl,-whole-archive', mono_lib_file, '-Wl,-no-whole-archive'])
@@ -261,10 +301,12 @@ def configure(env, env_mono):
else:
env.Append(LIBS=[mono_lib])
if is_apple:
if is_macos:
env.Append(LIBS=['iconv', 'pthread'])
elif is_android:
pass # Nothing
elif is_ios:
pass # Nothing, linking is delegated to the exported Xcode project
elif is_javascript:
env.Append(LIBS=['m', 'rt', 'dl', 'pthread'])
else:
@@ -319,6 +361,8 @@ def configure(env, env_mono):
copy_mono_shared_libs(env, mono_root, None)
elif is_javascript:
pass # No data directory for this platform
elif is_ios:
pass # No data directory for this platform
if copy_mono_root:
if not mono_root: