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Update remaining physics exclude parameters to use TypedArray

Also update the documentation to refer to the get_rid() method.
This commit is contained in:
Ricardo Buring
2022-11-23 18:32:30 +01:00
parent a8a88194a5
commit 4453d63bb0
12 changed files with 46 additions and 46 deletions

View File

@@ -873,8 +873,8 @@ public:
void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
void set_exclude(const Vector<RID> &p_exclude);
Vector<RID> get_exclude() const;
void set_exclude(const TypedArray<RID> &p_exclude);
TypedArray<RID> get_exclude() const;
};
class PhysicsShapeQueryParameters3D : public RefCounted {
@@ -914,8 +914,8 @@ public:
void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
void set_exclude(const Vector<RID> &p_exclude);
Vector<RID> get_exclude() const;
void set_exclude(const TypedArray<RID> &p_exclude);
TypedArray<RID> get_exclude() const;
};
class PhysicsTestMotionParameters3D : public RefCounted {
@@ -944,11 +944,11 @@ public:
bool is_collide_separation_ray_enabled() const { return parameters.collide_separation_ray; }
void set_collide_separation_ray_enabled(bool p_enabled) { parameters.collide_separation_ray = p_enabled; }
Vector<RID> get_exclude_bodies() const;
void set_exclude_bodies(const Vector<RID> &p_exclude);
TypedArray<RID> get_exclude_bodies() const;
void set_exclude_bodies(const TypedArray<RID> &p_exclude);
Array get_exclude_objects() const;
void set_exclude_objects(const Array &p_exclude);
TypedArray<uint64_t> get_exclude_objects() const;
void set_exclude_objects(const TypedArray<uint64_t> &p_exclude);
bool is_recovery_as_collision_enabled() const { return parameters.recovery_as_collision; }
void set_recovery_as_collision_enabled(bool p_enabled) { parameters.recovery_as_collision = p_enabled; }