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C# Modify the MemberName generated for the user script

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Magian
2022-09-06 20:43:40 +08:00
parent f1f3b084ce
commit 4448859ead
5 changed files with 32 additions and 32 deletions

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@@ -243,7 +243,7 @@ namespace Godot.SourceGenerators
source.Append(" = ");
source.Append(exportedMember.Value ?? "default");
source.Append(";\n");
source.Append(" values.Add(GodotInternal.PropName_");
source.Append(" values.Add(PropertyName.");
source.Append(exportedMember.Name);
source.Append(", ");
source.Append(defaultValueLocalName);