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Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::get_viewport()
Fixes #44761, was a regression from #44524. The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport() (which was a bug in itself, fixed by #44524), so once it was renamed the existing code relying on it fell back to the now available Node::get_viewport(). This might bite some thirdparty modules too.
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@@ -129,7 +129,7 @@ void Skeleton2DEditorPlugin::make_visible(bool p_visible) {
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Skeleton2DEditorPlugin::Skeleton2DEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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sprite_editor = memnew(Skeleton2DEditor);
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editor->get_viewport()->add_child(sprite_editor);
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editor->get_main_control()->add_child(sprite_editor);
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make_visible(false);
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//sprite_editor->options->hide();
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