You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::get_viewport()
Fixes #44761, was a regression from #44524. The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport() (which was a bug in itself, fixed by #44524), so once it was renamed the existing code relying on it fell back to the now available Node::get_viewport(). This might bite some thirdparty modules too.
This commit is contained in:
@@ -297,7 +297,7 @@ MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) {
|
||||
EDITOR_DEF("editors/grid_map/preview_size", 64);
|
||||
mesh_library_editor = memnew(MeshLibraryEditor(p_node));
|
||||
|
||||
p_node->get_viewport()->add_child(mesh_library_editor);
|
||||
p_node->get_main_control()->add_child(mesh_library_editor);
|
||||
mesh_library_editor->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE);
|
||||
mesh_library_editor->set_end(Point2(0, 22));
|
||||
mesh_library_editor->hide();
|
||||
|
||||
Reference in New Issue
Block a user