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Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::get_viewport()
Fixes #44761, was a regression from #44524. The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport() (which was a bug in itself, fixed by #44524), so once it was renamed the existing code relying on it fell back to the now available Node::get_viewport(). This might bite some thirdparty modules too.
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@@ -505,7 +505,7 @@ void MeshInstance3DEditorPlugin::make_visible(bool p_visible) {
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MeshInstance3DEditorPlugin::MeshInstance3DEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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mesh_editor = memnew(MeshInstance3DEditor);
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editor->get_viewport()->add_child(mesh_editor);
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editor->get_main_control()->add_child(mesh_editor);
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mesh_editor->options->hide();
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}
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