You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-17 14:11:06 +00:00
Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
This commit is contained in:
@@ -173,7 +173,10 @@ public:
|
||||
// vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
|
||||
|
||||
viewport = vs->viewport_create();
|
||||
vs->viewport_attach_to_screen(viewport,Rect2(Vector2(),OS::get_singleton()->get_window_size()));
|
||||
Size2i screen_size = OS::get_singleton()->get_window_size();
|
||||
vs->viewport_set_size(viewport,screen_size.x,screen_size.y);
|
||||
vs->viewport_attach_to_screen(viewport,Rect2(Vector2(),screen_size));
|
||||
vs->viewport_set_active(viewport,true);
|
||||
vs->viewport_attach_camera( viewport, camera );
|
||||
vs->viewport_set_scenario( viewport, scenario );
|
||||
vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,3,30 ) ) );
|
||||
|
||||
Reference in New Issue
Block a user