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Fix the 3D grid flickering when the origin is enabled

This commit is contained in:
Hugo Locurcio
2018-08-17 23:21:08 +02:00
parent c93888ae71
commit 442029b1c0
2 changed files with 12 additions and 4 deletions

View File

@@ -4352,10 +4352,13 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
is_checked = !is_checked;
VisualServer::get_singleton()->instance_set_visible(origin_instance, is_checked);
origin_enabled = !is_checked;
VisualServer::get_singleton()->instance_set_visible(origin_instance, origin_enabled);
// Update the grid since its appearance depends on whether the origin is enabled
_finish_grid();
_init_grid();
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), is_checked);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), origin_enabled);
} break;
case MENU_VIEW_GRID: {
@@ -4778,7 +4781,11 @@ void SpatialEditor::_init_grid() {
Vector3 p2_dest = p2 * (-axis_n1 + axis_n2);
Color line_color = secondary_grid_color;
if (j % primary_grid_steps == 0) {
if (origin_enabled && j == 0) {
// Don't draw the center lines of the grid if the origin is enabled
// The origin would overlap the grid lines in this case, causing flickering
continue;
} else if (j % primary_grid_steps == 0) {
line_color = primary_grid_color;
}