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Added 3D freelook navigation mode
- Triggered by holding RMB - Can look around in FPS style - Can move with WASD - Movement speed accelerates over time - Can multiply speed with a modifier key to go faster or slower - Configurable in editor settings and shortcuts
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@@ -113,6 +113,7 @@ private:
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bool transforming;
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bool orthogonal;
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float gizmo_scale;
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real_t freelook_speed;
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struct _RayResult {
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@@ -168,7 +169,8 @@ private:
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NAVIGATION_NONE,
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NAVIGATION_PAN,
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NAVIGATION_ZOOM,
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NAVIGATION_ORBIT
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NAVIGATION_ORBIT,
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NAVIGATION_LOOK
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};
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enum TransformMode {
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TRANSFORM_NONE,
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@@ -203,8 +205,6 @@ private:
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struct Cursor {
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Vector3 cursor_pos;
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Vector3 pos;
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float x_rot, y_rot, distance;
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bool region_select;
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@@ -227,10 +227,12 @@ private:
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//
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void _update_camera();
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Transform to_camera_transform(const Cursor &p_cursor) const;
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void _draw();
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void _smouseenter();
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void _sinput(const InputEvent &p_ie);
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void _update_freelook(real_t delta);
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SpatialEditor *spatial_editor;
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Camera *previewing;
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@@ -385,7 +387,6 @@ private:
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};
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Button *tool_button[TOOL_MAX];
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Button *instance_button;
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MenuButton *transform_menu;
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MenuButton *view_menu;
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