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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Cleanup the Android input logic implementation

This commit is contained in:
Fredia Huya-Kouadio
2022-08-14 23:07:43 -07:00
parent 92fa63886c
commit 440fa10246
9 changed files with 560 additions and 334 deletions

View File

@@ -57,10 +57,6 @@ void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> e
ev->set_control(control_mem);
}
void AndroidInputHandler::process_event(Ref<InputEvent> &p_event) {
input->parse_input_event(p_event);
}
void AndroidInputHandler::process_key_event(int p_scancode, int p_physical_scancode, int p_unicode, bool p_pressed) {
Ref<InputEventKey> ev;
ev.instance();
@@ -104,20 +100,31 @@ void AndroidInputHandler::process_key_event(int p_scancode, int p_physical_scanc
input->parse_input_event(ev);
}
void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points) {
void AndroidInputHandler::_parse_all_touch(bool p_pressed) {
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(p_pressed);
ev->set_position(touch[i].pos);
input->parse_input_event(ev);
}
}
}
void AndroidInputHandler::_release_all_touch() {
_parse_all_touch(false);
touch.clear();
}
void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points) {
switch (p_event) {
case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
input->parse_input_event(ev);
}
}
// Release any remaining touches or mouse event
_release_mouse_event_info();
_release_all_touch();
touch.resize(p_points.size());
for (int i = 0; i < p_points.size(); i++) {
@@ -126,18 +133,13 @@ void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector
}
//send touch
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(true);
ev->set_position(touch[i].pos);
input->parse_input_event(ev);
}
_parse_all_touch(true);
} break;
case AMOTION_EVENT_ACTION_MOVE: { //motion
ERR_FAIL_COND(touch.size() != p_points.size());
if (touch.size() != p_points.size()) {
return;
}
for (int i = 0; i < touch.size(); i++) {
int idx = -1;
@@ -166,18 +168,7 @@ void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector
} break;
case AMOTION_EVENT_ACTION_CANCEL:
case AMOTION_EVENT_ACTION_UP: { //release
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
input->parse_input_event(ev);
}
touch.clear();
}
_release_all_touch();
} break;
case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
for (int i = 0; i < p_points.size(); i++) {
@@ -215,73 +206,102 @@ void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector
}
}
void AndroidInputHandler::process_hover(int p_type, Point2 p_pos) {
// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
switch (p_type) {
void AndroidInputHandler::_parse_mouse_event_info(int buttons_mask, bool p_pressed, bool p_double_click) {
if (!mouse_event_info.valid) {
return;
}
Ref<InputEventMouseButton> ev;
ev.instance();
_set_key_modifier_state(ev);
ev->set_position(mouse_event_info.pos);
ev->set_global_position(mouse_event_info.pos);
ev->set_pressed(p_pressed);
int changed_button_mask = buttons_state ^ buttons_mask;
buttons_state = buttons_mask;
ev->set_button_index(_button_index_from_mask(changed_button_mask));
ev->set_button_mask(buttons_mask);
ev->set_doubleclick(p_double_click);
input->parse_input_event(ev);
hover_prev_pos = mouse_event_info.pos;
}
void AndroidInputHandler::_release_mouse_event_info() {
_parse_mouse_event_info(0, false, false);
mouse_event_info.valid = false;
}
void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click) {
int event_buttons_mask = _android_button_mask_to_godot_button_mask(p_event_android_buttons_mask);
switch (p_event_action) {
case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
Ref<InputEventMouseMotion> ev;
ev.instance();
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_relative(p_pos - hover_prev_pos);
ev->set_position(p_event_pos);
ev->set_global_position(p_event_pos);
ev->set_relative(p_event_pos - hover_prev_pos);
input->parse_input_event(ev);
hover_prev_pos = p_pos;
hover_prev_pos = p_event_pos;
} break;
}
}
void AndroidInputHandler::process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
int event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
switch (event_action) {
case AMOTION_EVENT_ACTION_BUTTON_PRESS:
case AMOTION_EVENT_ACTION_DOWN:
case AMOTION_EVENT_ACTION_BUTTON_PRESS: {
// Release any remaining touches or mouse event
_release_mouse_event_info();
_release_all_touch();
mouse_event_info.valid = true;
mouse_event_info.pos = p_event_pos;
_parse_mouse_event_info(event_buttons_mask, true, p_double_click);
} break;
case AMOTION_EVENT_ACTION_UP:
case AMOTION_EVENT_ACTION_CANCEL:
case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
Ref<InputEventMouseButton> ev;
ev.instance();
_set_key_modifier_state(ev);
ev->set_position(event_pos);
ev->set_global_position(event_pos);
ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
int changed_button_mask = buttons_state ^ event_buttons_mask;
buttons_state = event_buttons_mask;
ev->set_button_index(_button_index_from_mask(changed_button_mask));
ev->set_button_mask(event_buttons_mask);
input->parse_input_event(ev);
_release_mouse_event_info();
} break;
case AMOTION_EVENT_ACTION_MOVE: {
if (!mouse_event_info.valid) {
return;
}
Ref<InputEventMouseMotion> ev;
ev.instance();
_set_key_modifier_state(ev);
ev->set_position(event_pos);
ev->set_global_position(event_pos);
ev->set_relative(event_pos - hover_prev_pos);
ev->set_position(p_event_pos);
ev->set_global_position(p_event_pos);
ev->set_relative(p_event_pos - hover_prev_pos);
ev->set_button_mask(event_buttons_mask);
input->parse_input_event(ev);
hover_prev_pos = event_pos;
mouse_event_info.pos = p_event_pos;
hover_prev_pos = p_event_pos;
} break;
case AMOTION_EVENT_ACTION_SCROLL: {
Ref<InputEventMouseButton> ev;
ev.instance();
_set_key_modifier_state(ev);
ev->set_position(event_pos);
ev->set_global_position(event_pos);
ev->set_position(p_event_pos);
ev->set_global_position(p_event_pos);
ev->set_pressed(true);
buttons_state = event_buttons_mask;
if (event_vertical_factor > 0) {
_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, event_vertical_factor);
} else if (event_vertical_factor < 0) {
_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -event_vertical_factor);
if (p_delta.y > 0) {
_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, p_delta.y);
} else if (p_delta.y < 0) {
_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -p_delta.y);
}
if (event_horizontal_factor > 0) {
_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, event_horizontal_factor);
} else if (event_horizontal_factor < 0) {
_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -event_horizontal_factor);
if (p_delta.x > 0) {
_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, p_delta.x);
} else if (p_delta.x < 0) {
_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -p_delta.x);
}
} break;
}
@@ -299,18 +319,22 @@ void AndroidInputHandler::_wheel_button_click(int event_buttons_mask, const Ref<
input->parse_input_event(evdd);
}
void AndroidInputHandler::process_double_tap(int event_android_button_mask, Point2 p_pos) {
int event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
Ref<InputEventMouseButton> ev;
ev.instance();
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_pressed(event_button_mask != 0);
ev->set_button_index(_button_index_from_mask(event_button_mask));
ev->set_button_mask(event_button_mask);
ev->set_doubleclick(true);
input->parse_input_event(ev);
void AndroidInputHandler::process_magnify(Point2 p_pos, float p_factor) {
Ref<InputEventMagnifyGesture> magnify_event;
magnify_event.instance();
_set_key_modifier_state(magnify_event);
magnify_event->set_position(p_pos);
magnify_event->set_factor(p_factor);
input->parse_input_event(magnify_event);
}
void AndroidInputHandler::process_pan(Point2 p_pos, Vector2 p_delta) {
Ref<InputEventPanGesture> pan_event;
pan_event.instance();
_set_key_modifier_state(pan_event);
pan_event->set_position(p_pos);
pan_event->set_delta(p_delta);
input->parse_input_event(pan_event);
}
int AndroidInputHandler::_button_index_from_mask(int button_mask) {