You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Fix opening of sub-resource properties in visual shaders
This commit is contained in:
@@ -48,7 +48,7 @@ protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
virtual Control *create_editor(const Ref<VisualShaderNode> &p_node);
|
||||
virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
|
||||
};
|
||||
|
||||
class VisualShaderEditor : public VBoxContainer {
|
||||
@@ -272,7 +272,7 @@ class VisualShaderNodePluginDefault : public VisualShaderNodePlugin {
|
||||
GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin);
|
||||
|
||||
public:
|
||||
virtual Control *create_editor(const Ref<VisualShaderNode> &p_node);
|
||||
virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
|
||||
};
|
||||
|
||||
class EditorPropertyShaderMode : public EditorProperty {
|
||||
|
||||
Reference in New Issue
Block a user