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Fix opening of sub-resource properties in visual shaders

This commit is contained in:
Yuri Roubinski
2019-08-05 17:13:02 +03:00
parent 45be9c67ef
commit 43ee35431e
2 changed files with 46 additions and 9 deletions

View File

@@ -48,7 +48,7 @@ protected:
static void _bind_methods();
public:
virtual Control *create_editor(const Ref<VisualShaderNode> &p_node);
virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
};
class VisualShaderEditor : public VBoxContainer {
@@ -272,7 +272,7 @@ class VisualShaderNodePluginDefault : public VisualShaderNodePlugin {
GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin);
public:
virtual Control *create_editor(const Ref<VisualShaderNode> &p_node);
virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
};
class EditorPropertyShaderMode : public EditorProperty {