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Use best fit normals for storing screen space normals
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@@ -29,6 +29,7 @@ draw_call;
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layout(set = 0, binding = 2) uniform sampler shadow_sampler;
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#define INSTANCE_FLAGS_DYNAMIC (1 << 3)
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#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 4)
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#define INSTANCE_FLAGS_USE_GI_BUFFERS (1 << 5)
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#define INSTANCE_FLAGS_USE_SDFGI (1 << 6)
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