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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Use best fit normals for storing screen space normals

This commit is contained in:
clayjohn
2023-12-18 15:35:26 -07:00
parent bf8dd73e9d
commit 43cf21cb71
19 changed files with 207 additions and 41 deletions

View File

@@ -190,6 +190,7 @@ private:
COPY_TO_FB_FLAG_SRGB = (1 << 4),
COPY_TO_FB_FLAG_ALPHA_TO_ONE = (1 << 5),
COPY_TO_FB_FLAG_LINEAR = (1 << 6),
COPY_TO_FB_FLAG_NORMAL = (1 << 7),
};
struct CopyToFbPushConstant {
@@ -328,7 +329,7 @@ public:
void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array);
void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false);
void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far);
void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID(), bool p_multiview = false, bool alpha_to_one = false, bool p_linear = false);
void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID(), bool p_multiview = false, bool alpha_to_one = false, bool p_linear = false, bool p_normal = false);
void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false);
void copy_to_drawlist(RD::DrawListID p_draw_list, RD::FramebufferFormatID p_fb_format, RID p_source_rd_texture, bool p_linear = false);
void copy_raster(RID p_source_texture, RID p_dest_framebuffer);