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Add alpha channel display to vec4 previews of visual shader nodes
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@@ -1560,7 +1560,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
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shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
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} break;
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case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
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shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ".xyz;\n";
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shader_code += " COLOR = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
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} break;
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default: {
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shader_code += " COLOR.rgb = vec3(0.0);\n";
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