diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index faa380ff33f..c547563a6ed 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -10,6 +10,8 @@ https://docs.godotengine.org/en/latest/tutorials/math/index.html + https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html + https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml index e23a4fe9f87..39228eab79d 100644 --- a/doc/classes/AnimatedSprite2D.xml +++ b/doc/classes/AnimatedSprite2D.xml @@ -9,6 +9,7 @@ https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html + https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml index 94a6ae42216..0e49ac7bbfc 100644 --- a/doc/classes/AnimationNodeAdd3.xml +++ b/doc/classes/AnimationNodeAdd3.xml @@ -12,6 +12,7 @@ https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml index d8ac5413fd7..3f0843c112f 100644 --- a/doc/classes/AnimationNodeAnimation.xml +++ b/doc/classes/AnimationNodeAnimation.xml @@ -8,6 +8,8 @@ https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml index e2cd12e6858..e509a2df6cf 100644 --- a/doc/classes/AnimationNodeBlend2.xml +++ b/doc/classes/AnimationNodeBlend2.xml @@ -8,6 +8,8 @@ https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml index 460c11cc5e1..abbc8cb2e65 100644 --- a/doc/classes/AnimationNodeBlendSpace2D.xml +++ b/doc/classes/AnimationNodeBlendSpace2D.xml @@ -10,6 +10,7 @@ https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml index d5793e58390..65ab363e1f8 100644 --- a/doc/classes/AnimationNodeOneShot.xml +++ b/doc/classes/AnimationNodeOneShot.xml @@ -8,6 +8,7 @@ https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationNodeOutput.xml b/doc/classes/AnimationNodeOutput.xml index 7640f4dcfa0..c4150d7e821 100644 --- a/doc/classes/AnimationNodeOutput.xml +++ b/doc/classes/AnimationNodeOutput.xml @@ -7,6 +7,8 @@ https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationNodeTimeScale.xml b/doc/classes/AnimationNodeTimeScale.xml index 334fdb0b955..2ce83094189 100644 --- a/doc/classes/AnimationNodeTimeScale.xml +++ b/doc/classes/AnimationNodeTimeScale.xml @@ -8,6 +8,7 @@ https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html + https://godotengine.org/asset-library/asset/125 diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml index 8338f0d39ab..73c7006768d 100644 --- a/doc/classes/AnimationNodeTransition.xml +++ b/doc/classes/AnimationNodeTransition.xml @@ -8,6 +8,8 @@ https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index ac91272e002..de2087d9304 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -11,6 +11,7 @@ https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html https://docs.godotengine.org/en/latest/tutorials/animation/index.html + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index cc8e83f5095..262b5addb75 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -8,7 +8,7 @@ https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html - https://github.com/godotengine/tps-demo + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index e98c0af0d96..4f8d102393c 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -8,6 +8,9 @@ https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html + https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/121 + https://godotengine.org/asset-library/asset/120 diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index ad9eff3a64d..db1c96c8cb9 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -7,6 +7,8 @@ 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/127 diff --git a/doc/classes/AudioEffect.xml b/doc/classes/AudioEffect.xml index 60bf15ce57f..955285bd2e3 100644 --- a/doc/classes/AudioEffect.xml +++ b/doc/classes/AudioEffect.xml @@ -7,6 +7,7 @@ Base resource for audio bus. Applies an audio effect on the bus that the resource is applied on. + https://godotengine.org/asset-library/asset/527 diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml index 6617d162906..872ddf3b0f5 100644 --- a/doc/classes/AudioEffectRecord.xml +++ b/doc/classes/AudioEffectRecord.xml @@ -8,6 +8,7 @@ https://docs.godotengine.org/en/latest/tutorials/audio/recording_with_microphone.html + https://godotengine.org/asset-library/asset/527 diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml index 26eb2be7537..fbe68cde0e6 100644 --- a/doc/classes/AudioEffectReverb.xml +++ b/doc/classes/AudioEffectReverb.xml @@ -8,6 +8,7 @@ Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room. + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index d5fd5d8f007..dafc0065f6f 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -8,6 +8,9 @@ https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html + https://godotengine.org/asset-library/asset/525 + https://godotengine.org/asset-library/asset/527 + https://godotengine.org/asset-library/asset/528 diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml index 58768dc0089..bbfec579bb3 100644 --- a/doc/classes/AudioStream.xml +++ b/doc/classes/AudioStream.xml @@ -8,6 +8,9 @@ https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html + https://godotengine.org/asset-library/asset/526 + https://godotengine.org/asset-library/asset/527 + https://godotengine.org/asset-library/asset/528 diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml index 51254f9305a..a273beb5af6 100644 --- a/doc/classes/AudioStreamGenerator.xml +++ b/doc/classes/AudioStreamGenerator.xml @@ -5,7 +5,7 @@ - https://github.com/godotengine/godot-demo-projects/tree/master/audio/generator + https://godotengine.org/asset-library/asset/526 diff --git a/doc/classes/AudioStreamPlayback.xml b/doc/classes/AudioStreamPlayback.xml index f928d54526e..da75ff206cc 100644 --- a/doc/classes/AudioStreamPlayback.xml +++ b/doc/classes/AudioStreamPlayback.xml @@ -7,6 +7,7 @@ Can play, loop, pause a scroll through audio. See [AudioStream] and [AudioStreamOGGVorbis] for usage. + https://godotengine.org/asset-library/asset/526 diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 86048ca8c14..55190c5f9f6 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -8,6 +8,11 @@ https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html + https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/525 + https://godotengine.org/asset-library/asset/526 + https://godotengine.org/asset-library/asset/527 + https://godotengine.org/asset-library/asset/528 diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index c614a281ae2..faea2f78b82 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -10,8 +10,13 @@ For more information, read the "Matrices and transforms" documentation article. + https://docs.godotengine.org/en/latest/tutorials/math/index.html https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html + https://godotengine.org/asset-library/asset/584 + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/583 diff --git a/doc/classes/BoxShape3D.xml b/doc/classes/BoxShape3D.xml index fd08da148d0..d8cbd8b9803 100644 --- a/doc/classes/BoxShape3D.xml +++ b/doc/classes/BoxShape3D.xml @@ -7,6 +7,9 @@ 3D box shape that can be a child of a [PhysicsBody3D] or [Area3D]. + https://godotengine.org/asset-library/asset/675 + https://godotengine.org/asset-library/asset/126 + https://godotengine.org/asset-library/asset/125 diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index e0ccda957f0..df47fa8bec9 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -36,6 +36,8 @@ See also [BaseButton] which contains common properties and methods associated with this node. + https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index ad49216b342..c7ee9151097 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -9,6 +9,9 @@ Note that the [Camera2D] node's [code]position[/code] doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use [method get_camera_screen_center] to get the real position. + https://godotengine.org/asset-library/asset/120 + https://godotengine.org/asset-library/asset/112 + https://godotengine.org/asset-library/asset/110 diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index 598b4bd685a..b6a108fb25b 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -7,6 +7,7 @@ [Camera3D] is a special node that displays what is visible from its current location. Cameras register themselves in the nearest [Viewport] node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport. In other words, a camera just provides 3D display capabilities to a [Viewport], and, without one, a scene registered in that [Viewport] (or higher viewports) can't be displayed. + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 3524a5d22b3..2440a0e6488 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -14,6 +14,7 @@ https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html + https://godotengine.org/asset-library/asset/528 diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 89cd28b6178..9d952cdba33 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -9,6 +9,7 @@ https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html + https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/CapsuleShape3D.xml b/doc/classes/CapsuleShape3D.xml index f56d94dc630..27a6242bc9b 100644 --- a/doc/classes/CapsuleShape3D.xml +++ b/doc/classes/CapsuleShape3D.xml @@ -7,6 +7,7 @@ Capsule shape for collisions. + https://godotengine.org/asset-library/asset/675 diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index b4fcf9cd886..c03eba82ff2 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -8,6 +8,9 @@ https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html + https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/121 + https://godotengine.org/asset-library/asset/113 diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml index 177900dd4f5..5590947a4f7 100644 --- a/doc/classes/CollisionShape3D.xml +++ b/doc/classes/CollisionShape3D.xml @@ -8,6 +8,9 @@ https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html + https://godotengine.org/asset-library/asset/126 + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 1d249a253c8..ef438e422a3 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -11,6 +11,9 @@ [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url] + https://godotengine.org/asset-library/asset/517 + https://godotengine.org/asset-library/asset/146 + https://godotengine.org/asset-library/asset/133 diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index d8b4a8f76cc..aea3542867a 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -7,6 +7,7 @@ Displays a color picker widget. Useful for selecting a color from an RGB/RGBA colorspace. + https://godotengine.org/asset-library/asset/146 diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index 36f78800606..76cc49a0432 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -8,6 +8,8 @@ See also [BaseButton] which contains common properties and methods associated with this node. + https://godotengine.org/asset-library/asset/133 + https://godotengine.org/asset-library/asset/517 diff --git a/doc/classes/ColorRect.xml b/doc/classes/ColorRect.xml index 9bfcf5071d4..072759e383f 100644 --- a/doc/classes/ColorRect.xml +++ b/doc/classes/ColorRect.xml @@ -7,6 +7,7 @@ Displays a colored rectangle. + https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml index 20402d350aa..3e83202472f 100644 --- a/doc/classes/ConcavePolygonShape3D.xml +++ b/doc/classes/ConcavePolygonShape3D.xml @@ -8,6 +8,7 @@ Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [KinematicBody3D] or [RigidBody3D] with a mode other than Static. + https://godotengine.org/asset-library/asset/675 diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index bb00ac33bf4..3b33bbb45b2 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -18,6 +18,7 @@ https://docs.godotengine.org/en/latest/tutorials/gui/index.html https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html + https://github.com/godotengine/godot-demo-projects/tree/master/gui diff --git a/doc/classes/ConvexPolygonShape3D.xml b/doc/classes/ConvexPolygonShape3D.xml index c036f80e2d7..e18d7162555 100644 --- a/doc/classes/ConvexPolygonShape3D.xml +++ b/doc/classes/ConvexPolygonShape3D.xml @@ -7,6 +7,7 @@ Convex polygon shape resource, which can be added to a [PhysicsBody3D] or area. + https://godotengine.org/asset-library/asset/675 diff --git a/doc/classes/CylinderShape3D.xml b/doc/classes/CylinderShape3D.xml index eb12568e711..99334ceae62 100644 --- a/doc/classes/CylinderShape3D.xml +++ b/doc/classes/CylinderShape3D.xml @@ -7,6 +7,9 @@ Cylinder shape for collisions. + https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/675 + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index 7123deb206b..cb60d6e621d 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -74,6 +74,8 @@ https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_basics.html#dictionary + https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml index 0b9b97f54a9..f687937e276 100644 --- a/doc/classes/DynamicFont.xml +++ b/doc/classes/DynamicFont.xml @@ -15,6 +15,7 @@ [b]Note:[/b] DynamicFont doesn't support features such as kerning, right-to-left typesetting, ligatures, text shaping, variable fonts and optional font features yet. If you wish to "bake" an optional font feature into a TTF font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose the desired features then generate the font. + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/DynamicFontData.xml b/doc/classes/DynamicFontData.xml index 483da96f3f0..45585f17e00 100644 --- a/doc/classes/DynamicFontData.xml +++ b/doc/classes/DynamicFontData.xml @@ -7,6 +7,7 @@ Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime. + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index caee6a0c078..8afc18f91b2 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -13,6 +13,9 @@ https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html + https://godotengine.org/asset-library/asset/123 + https://godotengine.org/asset-library/asset/110 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/File.xml b/doc/classes/File.xml index 9a94231cc12..ada57a81146 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -25,6 +25,7 @@ https://docs.godotengine.org/en/latest/getting_started/step_by_step/filesystem.html + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml index 9199468ab3d..52d3698201c 100644 --- a/doc/classes/GIProbe.xml +++ b/doc/classes/GIProbe.xml @@ -9,6 +9,7 @@ https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/GIProbeData.xml b/doc/classes/GIProbeData.xml index 228e1afb4cb..693df8f8198 100644 --- a/doc/classes/GIProbeData.xml +++ b/doc/classes/GIProbeData.xml @@ -5,6 +5,7 @@ + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index 244bdcf2f3c..ba201af5dbb 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -9,6 +9,7 @@ https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html + https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index 8444610f496..e840e457bf7 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -9,6 +9,7 @@ https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index 6ee794c5c48..ca6b4e69c36 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -9,6 +9,7 @@ [b]Note:[/b] GridContainer only works with child nodes inheriting from Control. It won't rearrange child nodes inheriting from Node2D. + https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index b05ab5b4d6d..fb0ed8ff628 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -8,6 +8,8 @@ https://docs.godotengine.org/en/latest/tutorials/inputs/index.html + https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index 3663ee98ccc..8c6063bd67a 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -9,6 +9,8 @@ https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html + https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index e0d3e472193..1fe85a5ae8b 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -8,6 +8,8 @@ https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#actions + https://godotengine.org/asset-library/asset/515 + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml index 3e64fd63ab0..0f9e71adb47 100644 --- a/doc/classes/InputEventMouseMotion.xml +++ b/doc/classes/InputEventMouseMotion.xml @@ -9,6 +9,7 @@ https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/Joint3D.xml b/doc/classes/Joint3D.xml index 15bef960f64..107c638b9ee 100644 --- a/doc/classes/Joint3D.xml +++ b/doc/classes/Joint3D.xml @@ -7,6 +7,7 @@ Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. + https://godotengine.org/asset-library/asset/524 diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index bc7a7c0d0d9..17c4b853464 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -11,6 +11,8 @@ https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html + https://godotengine.org/asset-library/asset/113 + https://godotengine.org/asset-library/asset/120 diff --git a/doc/classes/KinematicBody3D.xml b/doc/classes/KinematicBody3D.xml index 897b2c62803..17a6034e9a7 100644 --- a/doc/classes/KinematicBody3D.xml +++ b/doc/classes/KinematicBody3D.xml @@ -10,6 +10,10 @@ https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html + https://godotengine.org/asset-library/asset/126 + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/676 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index 3318f2757d5..570d7f075bf 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -8,6 +8,7 @@ [b]Note:[/b] Contrarily to most other [Control]s, Label's [member Control.mouse_filter] defaults to [constant Control.MOUSE_FILTER_IGNORE] (i.e. it doesn't react to mouse input events). This implies that a label won't display any configured [member Control.hint_tooltip], unless you change its mouse filter. + https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index c022e56a39b..6c008e4f7eb 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -8,6 +8,7 @@ https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index 22fe4f6194e..dec5d60cbbb 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -7,6 +7,8 @@ A line through several points in 2D space. + https://godotengine.org/asset-library/asset/584 + https://godotengine.org/asset-library/asset/583 diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index f3686876ca5..10a7061befb 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -7,6 +7,8 @@ Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance3D] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here. + https://godotengine.org/asset-library/asset/123 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index 1efa72a2b26..78db09feeed 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -7,6 +7,10 @@ Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. + https://godotengine.org/asset-library/asset/123 + https://godotengine.org/asset-library/asset/126 + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml index c569da2df19..82cd392cd3f 100644 --- a/doc/classes/MeshInstance3D.xml +++ b/doc/classes/MeshInstance3D.xml @@ -7,6 +7,10 @@ MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reuse of geometry which can save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead. + https://godotengine.org/asset-library/asset/123 + https://godotengine.org/asset-library/asset/126 + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/MeshLibrary.xml b/doc/classes/MeshLibrary.xml index ccf61720176..ad8bd6991de 100644 --- a/doc/classes/MeshLibrary.xml +++ b/doc/classes/MeshLibrary.xml @@ -7,6 +7,8 @@ A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap]. + https://godotengine.org/asset-library/asset/126 + https://godotengine.org/asset-library/asset/125 diff --git a/doc/classes/Navigation2D.xml b/doc/classes/Navigation2D.xml index dcbfbc23505..abac29bdb7a 100644 --- a/doc/classes/Navigation2D.xml +++ b/doc/classes/Navigation2D.xml @@ -7,6 +7,7 @@ Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. These are automatically collected from child [NavigationRegion2D] nodes. + https://godotengine.org/asset-library/asset/117 diff --git a/doc/classes/Navigation3D.xml b/doc/classes/Navigation3D.xml index 807f0ad309b..e7a4fe3c432 100644 --- a/doc/classes/Navigation3D.xml +++ b/doc/classes/Navigation3D.xml @@ -7,6 +7,7 @@ Provides navigation and pathfinding within a collection of [NavigationMesh]es. These will be automatically collected from child [NavigationRegion3D] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on. + https://godotengine.org/asset-library/asset/124 diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml index a2fa31bf65e..dd7464ac0e2 100644 --- a/doc/classes/NavigationMesh.xml +++ b/doc/classes/NavigationMesh.xml @@ -5,6 +5,7 @@ + https://godotengine.org/asset-library/asset/124 diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml index b0f77dff83f..e75efa3b274 100644 --- a/doc/classes/NavigationPolygon.xml +++ b/doc/classes/NavigationPolygon.xml @@ -24,6 +24,7 @@ [/codeblock] + https://godotengine.org/asset-library/asset/117 diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml index 1b9099336ca..5f0b04487e9 100644 --- a/doc/classes/NavigationServer2D.xml +++ b/doc/classes/NavigationServer2D.xml @@ -7,6 +7,7 @@ NavigationServer2D is the server responsible for all 2D navigation. It creates the agents, maps, and regions for navigation to work as expected. This keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying. + https://godotengine.org/asset-library/asset/117 diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml index 1f621c3c816..95890c4b4c3 100644 --- a/doc/classes/NavigationServer3D.xml +++ b/doc/classes/NavigationServer3D.xml @@ -7,6 +7,7 @@ NavigationServer3D is the server responsible for all 3D navigation. It creates the agents, maps, and regions for navigation to work as expected. This keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying. + https://godotengine.org/asset-library/asset/124 diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml index 7e2a9af59fd..954d31794a4 100644 --- a/doc/classes/NetworkedMultiplayerPeer.xml +++ b/doc/classes/NetworkedMultiplayerPeer.xml @@ -8,6 +8,7 @@ https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html + https://godotengine.org/asset-library/asset/537 diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 1548800901b..623e4b099bc 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -18,6 +18,7 @@ https://docs.godotengine.org/en/latest/getting_started/step_by_step/scenes_and_nodes.html + https://github.com/godotengine/godot-demo-projects/ diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index 987a18f3678..eed0ec8d7ec 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -8,6 +8,7 @@ https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html + https://github.com/godotengine/godot-demo-projects/tree/master/2d diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index daadde4fe44..86451b5573a 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -10,6 +10,7 @@ https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html + https://github.com/godotengine/godot-demo-projects/tree/master/3d diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index dc7fd1be3f6..658f0e6c28d 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -22,6 +22,7 @@ [/codeblock] + https://godotengine.org/asset-library/asset/520 diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index a1f12e1a319..1487c9e078a 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -7,6 +7,7 @@ Operating System functions. OS wraps the most common functionality to communicate with the host operating system, such as the clipboard, video driver, date and time, timers, environment variables, execution of binaries, command line, etc. + https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index bb563302485..be40ab05de7 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -38,6 +38,7 @@ [/codeblock] + https://godotengine.org/asset-library/asset/520 diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml index f36af66d6da..5f3a16ac73c 100644 --- a/doc/classes/PackedStringArray.xml +++ b/doc/classes/PackedStringArray.xml @@ -8,6 +8,7 @@ [b]Note:[/b] This type is passed by value and not by reference. + https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml index ecc535e488d..cb62aea95c1 100644 --- a/doc/classes/PackedVector2Array.xml +++ b/doc/classes/PackedVector2Array.xml @@ -8,6 +8,7 @@ [b]Note:[/b] This type is passed by value and not by reference. + https://godotengine.org/asset-library/asset/519 diff --git a/doc/classes/Panel.xml b/doc/classes/Panel.xml index 7285bc9e2ea..b65c2c956de 100644 --- a/doc/classes/Panel.xml +++ b/doc/classes/Panel.xml @@ -7,6 +7,9 @@ Panel is a [Control] that displays an opaque background. It's commonly used as a parent and container for other types of [Control] nodes. + https://godotengine.org/asset-library/asset/520 + https://godotengine.org/asset-library/asset/516 + https://godotengine.org/asset-library/asset/523 diff --git a/doc/classes/PanelContainer.xml b/doc/classes/PanelContainer.xml index d39122c3951..ad6080c780b 100644 --- a/doc/classes/PanelContainer.xml +++ b/doc/classes/PanelContainer.xml @@ -7,6 +7,7 @@ Panel container type. This container fits controls inside of the delimited area of a stylebox. It's useful for giving controls an outline. + https://godotengine.org/asset-library/asset/520 diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index d0403411003..54c337faf98 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -9,6 +9,9 @@ [b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. + https://godotengine.org/asset-library/asset/675 + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml index 422add08d18..24a3d76ee25 100644 --- a/doc/classes/QuadMesh.xml +++ b/doc/classes/QuadMesh.xml @@ -7,6 +7,8 @@ Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options. + https://godotengine.org/asset-library/asset/127 + https://godotengine.org/asset-library/asset/129 diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 2218852daed..6c95e303b85 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -10,6 +10,7 @@ https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml index 1d8edf0adbe..d24e86a08bb 100644 --- a/doc/classes/RayCast3D.xml +++ b/doc/classes/RayCast3D.xml @@ -12,6 +12,7 @@ https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index 2d1685871d3..aaeaa7629de 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -10,6 +10,8 @@ https://docs.godotengine.org/en/latest/tutorials/math/index.html + https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html + https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml index 809f385f6ec..8b29daa2643 100644 --- a/doc/classes/Rect2i.xml +++ b/doc/classes/Rect2i.xml @@ -9,6 +9,7 @@ https://docs.godotengine.org/en/latest/tutorials/math/index.html + https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html diff --git a/doc/classes/RectangleShape2D.xml b/doc/classes/RectangleShape2D.xml index b42cc48d43d..041416a24b8 100644 --- a/doc/classes/RectangleShape2D.xml +++ b/doc/classes/RectangleShape2D.xml @@ -7,6 +7,8 @@ Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects. + https://godotengine.org/asset-library/asset/121 + https://godotengine.org/asset-library/asset/113 diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index 1cf775f389b..6a864b1067c 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -9,6 +9,7 @@ GDScript has a simplified [method @GDScript.load] built-in method which can be used in most situations, leaving the use of [ResourceLoader] for more advanced scenarios. + https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 050f1aab251..faf0d97766d 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -10,6 +10,8 @@ https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html + https://godotengine.org/asset-library/asset/132 + https://godotengine.org/asset-library/asset/677 diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index f3d43b193e4..101f29c43e2 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -12,6 +12,8 @@ The center of mass is always located at the node's origin without taking into account the [CollisionShape2D] centroid offsets. + https://godotengine.org/asset-library/asset/119 + https://godotengine.org/asset-library/asset/148 diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index e9ebf33aa72..8d92c8b0660 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -12,6 +12,8 @@ https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html + https://godotengine.org/asset-library/asset/524 + https://godotengine.org/asset-library/asset/675 diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index 7ec8fe12fb8..fe2cc1f5ad5 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -9,6 +9,8 @@ Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone. + https://godotengine.org/asset-library/asset/523 + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/SkeletonIK3D.xml b/doc/classes/SkeletonIK3D.xml index de838474039..5193109447b 100644 --- a/doc/classes/SkeletonIK3D.xml +++ b/doc/classes/SkeletonIK3D.xml @@ -5,6 +5,7 @@ + https://godotengine.org/asset-library/asset/523 diff --git a/doc/classes/SphereShape3D.xml b/doc/classes/SphereShape3D.xml index 1eaf8906394..e90493fca2d 100644 --- a/doc/classes/SphereShape3D.xml +++ b/doc/classes/SphereShape3D.xml @@ -7,6 +7,7 @@ Sphere shape for 3D collisions, which can be set into a [PhysicsBody3D] or [Area3D]. This shape is useful for modeling sphere-like 3D objects. + https://godotengine.org/asset-library/asset/675 diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml index fc849baa8dd..f868503bbd9 100644 --- a/doc/classes/SpotLight3D.xml +++ b/doc/classes/SpotLight3D.xml @@ -8,6 +8,7 @@ https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html + https://godotengine.org/asset-library/asset/678 diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml index f218631038a..8205889ea75 100644 --- a/doc/classes/Sprite2D.xml +++ b/doc/classes/Sprite2D.xml @@ -7,6 +7,7 @@ A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. + https://godotengine.org/asset-library/asset/148 diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml index c896efc3145..63a15cbe1de 100644 --- a/doc/classes/StaticBody3D.xml +++ b/doc/classes/StaticBody3D.xml @@ -8,6 +8,9 @@ Additionally, a constant linear or angular velocity can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels). + https://godotengine.org/asset-library/asset/675 + https://godotengine.org/asset-library/asset/678 + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml index c9c7589631a..47364013956 100644 --- a/doc/classes/SubViewport.xml +++ b/doc/classes/SubViewport.xml @@ -1,10 +1,19 @@ + Creates a sub-view into the screen. + https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html + https://docs.godotengine.org/en/latest/tutorials/viewports/index.html + https://godotengine.org/asset-library/asset/127 + https://godotengine.org/asset-library/asset/128 + https://godotengine.org/asset-library/asset/129 + https://godotengine.org/asset-library/asset/130 + https://godotengine.org/asset-library/asset/541 + https://godotengine.org/asset-library/asset/586 diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index eeb6b6cd9d2..385e31ccc78 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -19,6 +19,7 @@ [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes. + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index 46b008c0187..70bf138f27e 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -9,6 +9,7 @@ See also [BaseButton] which contains common properties and methods associated with this node. + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index 709d87b8583..743e7f6d1e7 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -7,6 +7,7 @@ Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle. + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml index 46377ecf209..88f46e3937b 100644 --- a/doc/classes/Thread.xml +++ b/doc/classes/Thread.xml @@ -10,6 +10,7 @@ https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis.html + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 2780545f555..371ba807233 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -8,6 +8,12 @@ https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html + https://godotengine.org/asset-library/asset/120 + https://godotengine.org/asset-library/asset/112 + https://godotengine.org/asset-library/asset/111 + https://godotengine.org/asset-library/asset/519 + https://godotengine.org/asset-library/asset/520 + https://godotengine.org/asset-library/asset/113 diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index 4991a1e58b9..9ab9d9ca7a5 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -8,6 +8,13 @@ Tiles are referenced by a unique integer ID. + https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html + https://godotengine.org/asset-library/asset/120 + https://godotengine.org/asset-library/asset/112 + https://godotengine.org/asset-library/asset/111 + https://godotengine.org/asset-library/asset/519 + https://godotengine.org/asset-library/asset/520 + https://godotengine.org/asset-library/asset/113 diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index 5d684755fa3..ab75e21ce83 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -8,6 +8,7 @@ [b]Note:[/b] To create an one-shot timer without instantiating a node, use [method SceneTree.create_timer]. + https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index 09dfe56f8f8..52dda75dff9 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -11,6 +11,9 @@ https://docs.godotengine.org/en/latest/tutorials/math/index.html https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html + https://godotengine.org/asset-library/asset/584 + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/583 diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index 5da88892fe5..b23bb4d33bf 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -8,7 +8,10 @@ For more information, read the "Matrices and transforms" documentation article. + https://docs.godotengine.org/en/latest/tutorials/math/index.html https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html + https://godotengine.org/asset-library/asset/584 + https://godotengine.org/asset-library/asset/583 diff --git a/doc/classes/VBoxContainer.xml b/doc/classes/VBoxContainer.xml index 6b32a08f93f..213f8fd742b 100644 --- a/doc/classes/VBoxContainer.xml +++ b/doc/classes/VBoxContainer.xml @@ -7,6 +7,7 @@ Vertical box container. See [BoxContainer]. + https://godotengine.org/asset-library/asset/676 diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 44398cabbff..025d6474ee5 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -10,6 +10,11 @@ https://docs.godotengine.org/en/latest/tutorials/math/index.html + https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html + https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html + https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab + https://godotengine.org/asset-library/asset/584 + https://github.com/godotengine/godot-demo-projects/tree/master/2d diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml index 3ad926210b0..75ddc46dab2 100644 --- a/doc/classes/Vector2i.xml +++ b/doc/classes/Vector2i.xml @@ -10,6 +10,8 @@ https://docs.godotengine.org/en/latest/tutorials/math/index.html + https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html + https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index df5d4f150ec..b26fe09e917 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -10,6 +10,11 @@ https://docs.godotengine.org/en/latest/tutorials/math/index.html + https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html + https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html + https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab + https://godotengine.org/asset-library/asset/584 + https://github.com/godotengine/godot-demo-projects/tree/master/3d diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index bd7c3542411..f977b81ce7d 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -10,6 +10,8 @@ https://docs.godotengine.org/en/latest/tutorials/math/index.html + https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html + https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml index 5a2cce376ec..1125a1da942 100644 --- a/doc/classes/VehicleBody3D.xml +++ b/doc/classes/VehicleBody3D.xml @@ -9,6 +9,7 @@ [b]Note:[/b] This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you will probably have to write your own physics integration using another [PhysicsBody3D] class. + https://godotengine.org/asset-library/asset/524 diff --git a/doc/classes/VehicleWheel3D.xml b/doc/classes/VehicleWheel3D.xml index 97b2abfa920..fb0cb03d1cf 100644 --- a/doc/classes/VehicleWheel3D.xml +++ b/doc/classes/VehicleWheel3D.xml @@ -8,6 +8,7 @@ [b]Note:[/b] This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you will probably have to write your own physics integration using another [PhysicsBody3D] class. + https://godotengine.org/asset-library/asset/524 diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index e42c4021ab1..84974874def 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -14,6 +14,12 @@ https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html https://docs.godotengine.org/en/latest/tutorials/viewports/index.html + https://godotengine.org/asset-library/asset/127 + https://godotengine.org/asset-library/asset/128 + https://godotengine.org/asset-library/asset/129 + https://godotengine.org/asset-library/asset/130 + https://godotengine.org/asset-library/asset/541 + https://godotengine.org/asset-library/asset/586 diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml index 14b460a43b3..393f1bb0b8b 100644 --- a/doc/classes/ViewportTexture.xml +++ b/doc/classes/ViewportTexture.xml @@ -8,6 +8,10 @@ To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport. + https://godotengine.org/asset-library/asset/127 + https://godotengine.org/asset-library/asset/128 + https://godotengine.org/asset-library/asset/129 + https://godotengine.org/asset-library/asset/586 diff --git a/doc/classes/VisibilityNotifier2D.xml b/doc/classes/VisibilityNotifier2D.xml index 314a1009894..761438b77eb 100644 --- a/doc/classes/VisibilityNotifier2D.xml +++ b/doc/classes/VisibilityNotifier2D.xml @@ -9,6 +9,7 @@ [b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node. + https://godotengine.org/asset-library/asset/515 diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index f9f02413653..c1cf639ec08 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -10,6 +10,9 @@ https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html + https://godotengine.org/asset-library/asset/123 + https://godotengine.org/asset-library/asset/110 + https://godotengine.org/asset-library/asset/678 diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 57fbc5bfc0a..4dccb03369f 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -11,6 +11,8 @@ https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html + https://godotengine.org/asset-library/asset/125 + https://godotengine.org/asset-library/asset/126