You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Rename EditorPropertyShaderMode to EditorPropertyVisualShaderMode
This commit is contained in:
@@ -6063,7 +6063,7 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
|
||||
return editor;
|
||||
}
|
||||
|
||||
void EditorPropertyShaderMode::_option_selected(int p_which) {
|
||||
void EditorPropertyVisualShaderMode::_option_selected(int p_which) {
|
||||
Ref<VisualShader> visual_shader(Object::cast_to<VisualShader>(get_edited_object()));
|
||||
if (visual_shader->get_mode() == p_which) {
|
||||
return;
|
||||
@@ -6149,39 +6149,39 @@ void EditorPropertyShaderMode::_option_selected(int p_which) {
|
||||
undo_redo->commit_action();
|
||||
}
|
||||
|
||||
void EditorPropertyShaderMode::update_property() {
|
||||
void EditorPropertyVisualShaderMode::update_property() {
|
||||
int which = get_edited_object()->get(get_edited_property());
|
||||
options->select(which);
|
||||
}
|
||||
|
||||
void EditorPropertyShaderMode::setup(const Vector<String> &p_options) {
|
||||
void EditorPropertyVisualShaderMode::setup(const Vector<String> &p_options) {
|
||||
for (int i = 0; i < p_options.size(); i++) {
|
||||
options->add_item(p_options[i], i);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorPropertyShaderMode::set_option_button_clip(bool p_enable) {
|
||||
void EditorPropertyVisualShaderMode::set_option_button_clip(bool p_enable) {
|
||||
options->set_clip_text(p_enable);
|
||||
}
|
||||
|
||||
void EditorPropertyShaderMode::_bind_methods() {
|
||||
void EditorPropertyVisualShaderMode::_bind_methods() {
|
||||
}
|
||||
|
||||
EditorPropertyShaderMode::EditorPropertyShaderMode() {
|
||||
EditorPropertyVisualShaderMode::EditorPropertyVisualShaderMode() {
|
||||
options = memnew(OptionButton);
|
||||
options->set_clip_text(true);
|
||||
add_child(options);
|
||||
add_focusable(options);
|
||||
options->connect("item_selected", callable_mp(this, &EditorPropertyShaderMode::_option_selected));
|
||||
options->connect("item_selected", callable_mp(this, &EditorPropertyVisualShaderMode::_option_selected));
|
||||
}
|
||||
|
||||
bool EditorInspectorShaderModePlugin::can_handle(Object *p_object) {
|
||||
bool EditorInspectorVisualShaderModePlugin::can_handle(Object *p_object) {
|
||||
return true; // Can handle everything.
|
||||
}
|
||||
|
||||
bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
|
||||
bool EditorInspectorVisualShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
|
||||
if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) {
|
||||
EditorPropertyShaderMode *mode_editor = memnew(EditorPropertyShaderMode);
|
||||
EditorPropertyVisualShaderMode *mode_editor = memnew(EditorPropertyVisualShaderMode);
|
||||
Vector<String> options = p_hint_text.split(",");
|
||||
mode_editor->setup(options);
|
||||
add_property_editor(p_path, mode_editor);
|
||||
|
||||
Reference in New Issue
Block a user