1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

Refactored Input, create DisplayServer and DisplayServerX11

This commit is contained in:
Juan Linietsky
2020-03-01 19:14:37 -03:00
committed by Juan Linietsky
parent a2da99f40c
commit 4396e98834
95 changed files with 4820 additions and 693 deletions

View File

@@ -31,6 +31,7 @@
#include "scene_tree.h"
#include "core/debugger/engine_debugger.h"
#include "core/input/input.h"
#include "core/io/marshalls.h"
#include "core/io/resource_loader.h"
#include "core/message_queue.h"
@@ -39,7 +40,6 @@
#include "core/os/os.h"
#include "core/print_string.h"
#include "core/project_settings.h"
#include "main/input_default.h"
#include "node.h"
#include "scene/debugger/scene_debugger.h"
#include "scene/resources/dynamic_font.h"
@@ -668,7 +668,7 @@ void SceneTree::_notification(int p_notification) {
case NOTIFICATION_WM_FOCUS_IN: {
InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
Input *id = Input::get_singleton();
if (id) {
id->ensure_touch_mouse_raised();
}