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Refactored Input, create DisplayServer and DisplayServerX11
This commit is contained in:
committed by
Juan Linietsky
parent
a2da99f40c
commit
4396e98834
@@ -32,7 +32,8 @@
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#include "core/crypto/crypto.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/input_map.h"
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#include "core/input/input.h"
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#include "core/input/input_map.h"
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#include "core/io/file_access_network.h"
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#include "core/io/file_access_pack.h"
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#include "core/io/file_access_zip.h"
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@@ -49,7 +50,6 @@
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#include "core/version_hash.gen.h"
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#include "drivers/register_driver_types.h"
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#include "main/app_icon.gen.h"
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#include "main/input_default.h"
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#include "main/main_timer_sync.h"
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#include "main/performance.h"
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#include "main/splash.gen.h"
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@@ -1294,7 +1294,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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GLOBAL_DEF("application/config/windows_native_icon", String());
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ProjectSettings::get_singleton()->set_custom_property_info("application/config/windows_native_icon", PropertyInfo(Variant::STRING, "application/config/windows_native_icon", PROPERTY_HINT_FILE, "*.ico"));
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InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
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Input *id = Input::get_singleton();
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if (id) {
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if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) && !(editor || project_manager)) {
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if (!OS::get_singleton()->has_touchscreen_ui_hint()) {
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