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Refactored Input, create DisplayServer and DisplayServerX11

This commit is contained in:
Juan Linietsky
2020-03-01 19:14:37 -03:00
committed by Juan Linietsky
parent a2da99f40c
commit 4396e98834
95 changed files with 4820 additions and 693 deletions

View File

@@ -9,15 +9,6 @@ env.main_sources = []
env.add_source_files(env.main_sources, "*.cpp")
# Order matters here. Higher index controller database files write on top of lower index database files.
controller_databases = ["#main/gamecontrollerdb_204.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb.txt", "#main/godotcontrollerdb.txt"]
env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases)
env.CommandNoCache("#main/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(main_builders.make_default_controller_mappings))
# Don't warn about duplicate entry here, we need it registered manually for first build,
# even if later builds will pick it up twice due to above *.cpp globbing.
env.add_source_files(env.main_sources, "#main/default_controller_mappings.gen.cpp", warn_duplicates=False)
env.Depends("#main/splash.gen.h", "#main/splash.png")
env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash))