You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-07 17:36:07 +00:00
Add a LightmapProbe gizmo size editor setting
- Decrease default size of LightmapProbe gizmos to make smaller-scale scenes with dense probes easier to edit.
This commit is contained in:
@@ -847,6 +847,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
|
||||
_initial_set("editors/3d_gizmos/gizmo_settings/bone_axis_length", (float)0.1);
|
||||
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d_gizmos/gizmo_settings/bone_shape", 1, "Wire,Octahedron");
|
||||
EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_settings/path3d_tilt_disk_size", 0.8, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
|
||||
EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d_gizmos/gizmo_settings/lightmap_gi_probe_size", 0.4, "0.0,1.0,0.001,or_greater", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
|
||||
|
||||
// If a line is a multiple of this, it uses the primary grid color.
|
||||
// Use a power of 2 value by default as it's more common to use powers of 2 in level design.
|
||||
|
||||
Reference in New Issue
Block a user