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Added a simpler/faster way to bind script languages instance wrappers to Godot

This commit is contained in:
Juan Linietsky
2017-07-16 12:39:23 -03:00
parent 40ab9adec3
commit 4366b7c8b0
4 changed files with 37 additions and 6 deletions

View File

@@ -66,11 +66,6 @@ bool ScriptServer::is_scripting_enabled() {
return scripting_enabled;
}
int ScriptServer::get_language_count() {
return _language_count;
}
ScriptLanguage *ScriptServer::get_language(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, _language_count, NULL);