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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

It is now possible to name layers of different kinds!

This commit is contained in:
Juan Linietsky
2017-01-10 22:20:57 -03:00
parent 80b733a33a
commit 4338c90163
20 changed files with 90 additions and 44 deletions

View File

@@ -47,6 +47,7 @@
#include "editor_file_system.h"
#include "create_dialog.h"
#include "property_selector.h"
#include "globals.h"
void CustomPropertyEditor::_notification(int p_what) {
@@ -306,6 +307,7 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
action_buttons[i]->hide();
}
checks20gc->hide();
for(int i=0;i<20;i++)
checks20[i]->hide();
@@ -316,12 +318,16 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
case Variant::BOOL: {
checks20gc->show();
CheckBox *c=checks20[0];
c->set_text("True");
c->set_pos(Vector2(4,4));
checks20gc->set_pos(Vector2(4,4));
c->set_pressed(v);
c->show();
set_size(checks20[0]->get_pos()+checks20[0]->get_size()+Vector2(4,4)*EDSCALE);
checks20gc->set_size(checks20gc->get_minimum_size());
set_size(checks20gc->get_pos()+checks20gc->get_size()+Vector2(4,4)*EDSCALE);
} break;
case Variant::INT:
@@ -378,10 +384,19 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
return false;
} else if (hint==PROPERTY_HINT_ALL_FLAGS) {
} else if (hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || hint==PROPERTY_HINT_LAYERS_2D_RENDER || hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || hint==PROPERTY_HINT_LAYERS_3D_RENDER) {
checks20[0]->set_text("");
String title;
String basename;
switch (hint) {
case PROPERTY_HINT_LAYERS_2D_RENDER: basename="layer_names/2d_render"; title="2D Render Layers"; break;
case PROPERTY_HINT_LAYERS_2D_PHYSICS: basename="layer_names/2d_physics"; title="2D Physics Layers"; break;
case PROPERTY_HINT_LAYERS_3D_RENDER: basename="layer_names/3d_render"; title="3D Render Layers"; break;
case PROPERTY_HINT_LAYERS_3D_PHYSICS: basename="layer_names/3d_physics";title="3D Physics Layers"; break;
}
checks20gc->show();
uint32_t flgs = v;
for(int i=0;i<2;i++) {
@@ -389,12 +404,9 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
ofs.y+=22*i;
for(int j=0;j<10;j++) {
CheckBox *c=checks20[i*10+j];
Point2 o=ofs;
o.x+=j*22;
if (j>=5)
o.x+=4;
c->set_pos(o);
int idx = i*10+j;
CheckBox *c=checks20[idx];
c->set_text(GlobalConfig::get_singleton()->get(basename+"/layer_"+itos(idx+1)));
c->set_pressed( flgs & (1<<(i*10+j)) );
c->show();
}
@@ -402,7 +414,16 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
}
set_size(checks20[19]->get_pos()+Size2(20,25)*EDSCALE);
show();
value_label[0]->set_text(title);
value_label[0]->show();
value_label[0]->set_pos(Vector2(4,4)*EDSCALE);
checks20gc->set_pos(Vector2(4,4)*EDSCALE+Vector2(0,value_label[0]->get_size().height+4*EDSCALE));
checks20gc->set_size(checks20gc->get_minimum_size());
set_size(Vector2(4,4)*EDSCALE+checks20gc->get_pos()+checks20gc->get_size());
} else if (hint==PROPERTY_HINT_EXP_EASING) {
@@ -1206,7 +1227,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
} break;
case Variant::INT: {
if (hint==PROPERTY_HINT_ALL_FLAGS) {
if (hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || hint==PROPERTY_HINT_LAYERS_2D_RENDER || hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || hint==PROPERTY_HINT_LAYERS_3D_RENDER) {
uint32_t f = v;
if (checks20[p_which]->is_pressed())
@@ -1995,11 +2016,21 @@ CustomPropertyEditor::CustomPropertyEditor() {
}
checks20gc = memnew( GridContainer );
add_child(checks20gc);
checks20gc->set_columns(11);
for(int i=0;i<20;i++) {
if (i==5 || i==15) {
Control *space = memnew( Control );
space->set_custom_minimum_size(Size2(20,0)*EDSCALE);
checks20gc->add_child(space);
}
checks20[i]=memnew( CheckBox );
checks20[i]->set_toggle_mode(true);
checks20[i]->set_focus_mode(FOCUS_NONE);
add_child(checks20[i]);
checks20[i]->set_focus_mode(FOCUS_NONE);
checks20gc->add_child(checks20[i]);
checks20[i]->hide();
checks20[i]->connect("pressed",this,"_action_pressed",make_binds(i));
checks20[i]->set_tooltip(vformat(TTR("Bit %d, val %d."), i, 1<<i));
@@ -2302,7 +2333,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String& p
case Variant::REAL:
case Variant::INT: {
if (p_hint==PROPERTY_HINT_ALL_FLAGS) {
if (p_hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || p_hint==PROPERTY_HINT_LAYERS_2D_RENDER || p_hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || p_hint==PROPERTY_HINT_LAYERS_3D_RENDER) {
tree->update();
break;
}
@@ -3265,7 +3296,7 @@ void PropertyEditor::update_tree() {
}
if (p.hint==PROPERTY_HINT_ALL_FLAGS) {
if (p.hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || p.hint==PROPERTY_HINT_LAYERS_2D_RENDER || p.hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || p.hint==PROPERTY_HINT_LAYERS_3D_RENDER) {
item->set_cell_mode( 1, TreeItem::CELL_MODE_CUSTOM );
item->set_editable(1,!read_only);
@@ -3914,7 +3945,7 @@ void PropertyEditor::_item_edited() {
case Variant::INT:
case Variant::REAL: {
if (hint==PROPERTY_HINT_ALL_FLAGS)
if (hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || hint==PROPERTY_HINT_LAYERS_2D_RENDER || hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || hint==PROPERTY_HINT_LAYERS_3D_RENDER)
break;
if (hint==PROPERTY_HINT_EXP_EASING)
break;
@@ -4533,7 +4564,7 @@ class SectionedPropertyEditorFilter : public Object {
PropertyInfo pi=E->get();
int sp = pi.name.find("/");
if (pi.name=="resource_path" || pi.name=="resource_name") //skip resource stuff
if (pi.name=="resource_path" || pi.name=="resource_name" || pi.name.begins_with("script/")) //skip resource stuff
continue;
if (sp==-1) {