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It is now possible to name layers of different kinds!
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@@ -47,6 +47,7 @@
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#include "editor_file_system.h"
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#include "create_dialog.h"
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#include "property_selector.h"
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#include "globals.h"
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void CustomPropertyEditor::_notification(int p_what) {
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@@ -306,6 +307,7 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
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action_buttons[i]->hide();
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}
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checks20gc->hide();
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for(int i=0;i<20;i++)
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checks20[i]->hide();
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@@ -316,12 +318,16 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
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case Variant::BOOL: {
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checks20gc->show();
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CheckBox *c=checks20[0];
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c->set_text("True");
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c->set_pos(Vector2(4,4));
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checks20gc->set_pos(Vector2(4,4));
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c->set_pressed(v);
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c->show();
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set_size(checks20[0]->get_pos()+checks20[0]->get_size()+Vector2(4,4)*EDSCALE);
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checks20gc->set_size(checks20gc->get_minimum_size());
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set_size(checks20gc->get_pos()+checks20gc->get_size()+Vector2(4,4)*EDSCALE);
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} break;
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case Variant::INT:
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@@ -378,10 +384,19 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
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return false;
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} else if (hint==PROPERTY_HINT_ALL_FLAGS) {
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} else if (hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || hint==PROPERTY_HINT_LAYERS_2D_RENDER || hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || hint==PROPERTY_HINT_LAYERS_3D_RENDER) {
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checks20[0]->set_text("");
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String title;
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String basename;
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switch (hint) {
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case PROPERTY_HINT_LAYERS_2D_RENDER: basename="layer_names/2d_render"; title="2D Render Layers"; break;
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case PROPERTY_HINT_LAYERS_2D_PHYSICS: basename="layer_names/2d_physics"; title="2D Physics Layers"; break;
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case PROPERTY_HINT_LAYERS_3D_RENDER: basename="layer_names/3d_render"; title="3D Render Layers"; break;
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case PROPERTY_HINT_LAYERS_3D_PHYSICS: basename="layer_names/3d_physics";title="3D Physics Layers"; break;
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}
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checks20gc->show();
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uint32_t flgs = v;
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for(int i=0;i<2;i++) {
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@@ -389,12 +404,9 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
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ofs.y+=22*i;
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for(int j=0;j<10;j++) {
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CheckBox *c=checks20[i*10+j];
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Point2 o=ofs;
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o.x+=j*22;
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if (j>=5)
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o.x+=4;
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c->set_pos(o);
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int idx = i*10+j;
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CheckBox *c=checks20[idx];
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c->set_text(GlobalConfig::get_singleton()->get(basename+"/layer_"+itos(idx+1)));
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c->set_pressed( flgs & (1<<(i*10+j)) );
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c->show();
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}
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@@ -402,7 +414,16 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
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}
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set_size(checks20[19]->get_pos()+Size2(20,25)*EDSCALE);
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show();
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value_label[0]->set_text(title);
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value_label[0]->show();
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value_label[0]->set_pos(Vector2(4,4)*EDSCALE);
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checks20gc->set_pos(Vector2(4,4)*EDSCALE+Vector2(0,value_label[0]->get_size().height+4*EDSCALE));
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checks20gc->set_size(checks20gc->get_minimum_size());
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set_size(Vector2(4,4)*EDSCALE+checks20gc->get_pos()+checks20gc->get_size());
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} else if (hint==PROPERTY_HINT_EXP_EASING) {
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@@ -1206,7 +1227,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
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} break;
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case Variant::INT: {
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if (hint==PROPERTY_HINT_ALL_FLAGS) {
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if (hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || hint==PROPERTY_HINT_LAYERS_2D_RENDER || hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || hint==PROPERTY_HINT_LAYERS_3D_RENDER) {
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uint32_t f = v;
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if (checks20[p_which]->is_pressed())
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@@ -1995,11 +2016,21 @@ CustomPropertyEditor::CustomPropertyEditor() {
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}
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checks20gc = memnew( GridContainer );
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add_child(checks20gc);
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checks20gc->set_columns(11);
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for(int i=0;i<20;i++) {
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if (i==5 || i==15) {
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Control *space = memnew( Control );
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space->set_custom_minimum_size(Size2(20,0)*EDSCALE);
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checks20gc->add_child(space);
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}
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checks20[i]=memnew( CheckBox );
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checks20[i]->set_toggle_mode(true);
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checks20[i]->set_focus_mode(FOCUS_NONE);
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add_child(checks20[i]);
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checks20[i]->set_focus_mode(FOCUS_NONE);
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checks20gc->add_child(checks20[i]);
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checks20[i]->hide();
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checks20[i]->connect("pressed",this,"_action_pressed",make_binds(i));
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checks20[i]->set_tooltip(vformat(TTR("Bit %d, val %d."), i, 1<<i));
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@@ -2302,7 +2333,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String& p
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case Variant::REAL:
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case Variant::INT: {
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if (p_hint==PROPERTY_HINT_ALL_FLAGS) {
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if (p_hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || p_hint==PROPERTY_HINT_LAYERS_2D_RENDER || p_hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || p_hint==PROPERTY_HINT_LAYERS_3D_RENDER) {
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tree->update();
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break;
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}
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@@ -3265,7 +3296,7 @@ void PropertyEditor::update_tree() {
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}
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if (p.hint==PROPERTY_HINT_ALL_FLAGS) {
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if (p.hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || p.hint==PROPERTY_HINT_LAYERS_2D_RENDER || p.hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || p.hint==PROPERTY_HINT_LAYERS_3D_RENDER) {
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item->set_cell_mode( 1, TreeItem::CELL_MODE_CUSTOM );
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item->set_editable(1,!read_only);
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@@ -3914,7 +3945,7 @@ void PropertyEditor::_item_edited() {
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case Variant::INT:
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case Variant::REAL: {
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if (hint==PROPERTY_HINT_ALL_FLAGS)
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if (hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || hint==PROPERTY_HINT_LAYERS_2D_RENDER || hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || hint==PROPERTY_HINT_LAYERS_3D_RENDER)
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break;
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if (hint==PROPERTY_HINT_EXP_EASING)
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break;
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@@ -4533,7 +4564,7 @@ class SectionedPropertyEditorFilter : public Object {
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PropertyInfo pi=E->get();
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int sp = pi.name.find("/");
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if (pi.name=="resource_path" || pi.name=="resource_name") //skip resource stuff
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if (pi.name=="resource_path" || pi.name=="resource_name" || pi.name.begins_with("script/")) //skip resource stuff
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continue;
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if (sp==-1) {
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