diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 037772bdc6f..a07a517666d 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -4718,7 +4718,13 @@ - Return true if the array contains given value. [code][ "inside", 7 ].has("inside") == true, [ "inside", 7 ].has("outside") == false, [ "inside", 7 ].has(7) == true, [ "inside", 7 ].has("7") == false[/code] + Return true if the array contains given value. + [codeblock] + [ "inside", 7 ].has("inside") == true + [ "inside", 7 ].has("outside") == false + [ "inside", 7 ].has(7) == true + [ "inside", 7 ].has("7") == false + [/codeblock] @@ -9770,7 +9776,7 @@ - Returns the size of the Control, computed from all margins, however the size returned will [b]never be smaller than the minimum size reported by [method get_minimum_size][/b]. This means that even if end position of the Control rectangle is smaller than the begin position, the Control will still display and interact correctly. (see description, [method get_minimum_size], [method set_margin], [method set_anchor]). + Returns the size of the Control, computed from all margins, however the size returned will [b]never be smaller than the minimum size reported by[/b] [method get_minimum_size]. This means that even if end position of the Control rectangle is smaller than the begin position, the Control will still display and interact correctly. (see description, [method get_minimum_size], [method set_margin], [method set_anchor]). @@ -24866,7 +24872,7 @@ UDP packet peer. - UDP packet peer. Can be used to send raw UDP packets as well as [Variant]s. + UDP packet peer. Can be used to send raw UDP packets as well as [Variant]\ s. @@ -26674,7 +26680,7 @@ collider_id: Id of the object the point is in. collider: Object the point is inside of. rid: [RID] of the object the point is in. - Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants). + Additionally, the method can take an array of objects or [RID]\ s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants). @@ -26700,7 +26706,7 @@ collider: Object against which the ray was stopped. rid: [RID] of the object against which the ray was stopped. If the ray did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead. - Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants). + Additionally, the method can take an array of objects or [RID]\ s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants). @@ -27828,7 +27834,7 @@ - Return the list of objects, or object [RID]s, that will be excluded from collisions. + Return the list of objects, or object [RID]\ s, that will be excluded from collisions. @@ -27877,7 +27883,7 @@ - Set the list of objects, or object [RID]s, that will be excluded from collisions. + Set the list of objects, or object [RID]\ s, that will be excluded from collisions. @@ -41728,7 +41734,7 @@ A unit of execution in a process. - A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex], [Semaphore] is advised if working with shared objects. + A unit of execution in a process. Can run methods on [Object]\ s simultaneously. The use of synchronization via [Mutex], [Semaphore] is advised if working with shared objects. @@ -45906,7 +45912,7 @@ - Set the canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport. + Set the canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]\ s. This is relative to the global canvas transform of the viewport. @@ -46070,7 +46076,7 @@ Displays a viewport as a sprite. - Used to display a [Viewport] node at some position in the world, without having to mess with [RenderTargetTexture]s. + Used to display a [Viewport] node at some position in the world, without having to mess with [RenderTargetTexture]\ s.