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AccessKit integration for macOS, Linux, and Windows.
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@@ -35,9 +35,20 @@
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#import <AppKit/AppKit.h>
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#import <Foundation/Foundation.h>
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@interface GodotApplicationDelegate : NSObject <NSUserInterfaceItemSearching, NSApplicationDelegate>
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- (void)activate;
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@interface GodotApplicationDelegate : NSObject <NSUserInterfaceItemSearching, NSApplicationDelegate> {
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bool high_contrast;
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bool reduce_motion;
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bool reduce_transparency;
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bool voice_over;
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}
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- (void)forceUnbundledWindowActivationHackStep1;
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- (void)forceUnbundledWindowActivationHackStep2;
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- (void)forceUnbundledWindowActivationHackStep3;
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- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context;
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- (void)accessibilityDisplayOptionsChange:(NSNotification *)notification;
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- (bool)getHighContrast;
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- (bool)getReduceMotion;
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- (bool)getReduceTransparency;
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- (bool)getVoiceOver;
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@end
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