1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

AccessKit integration for macOS, Linux, and Windows.

This commit is contained in:
Pāvels Nadtočajevs
2025-03-21 09:54:55 +02:00
parent b106dfd4f9
commit 4310cb82b8
45 changed files with 23274 additions and 28 deletions

View File

@@ -182,6 +182,18 @@ def configure(env: "SConsEnvironment"):
## Dependencies
if env["accesskit"]:
if env["accesskit_sdk_path"] != "":
env.Prepend(CPPPATH=[env["accesskit_sdk_path"] + "/include"])
if env["arch"] == "arm64" or env["arch"] == "universal":
env.Append(LINKFLAGS=["-L" + env["accesskit_sdk_path"] + "/lib/macos/arm64/static/"])
if env["arch"] == "x86_64" or env["arch"] == "universal":
env.Append(LINKFLAGS=["-L" + env["accesskit_sdk_path"] + "/lib/macos/x86_64/static/"])
env.Append(LINKFLAGS=["-laccesskit"])
else:
env.Append(CPPDEFINES=["ACCESSKIT_DYNAMIC"])
env.Append(CPPDEFINES=["ACCESSKIT_ENABLED"])
if env["builtin_libtheora"] and env["arch"] == "x86_64":
env["x86_libtheora_opt_gcc"] = True