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Some work on double support
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@@ -242,7 +242,7 @@ RID RenderingServer::_make_test_cube() {
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return test_cube;
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}
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RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
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RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, real_t p_radius) {
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Vector<Vector3> vertices;
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Vector<Vector3> normals;
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const double lat_step = Math_TAU / p_lats;
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