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Some work on double support
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@@ -433,7 +433,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) {
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{
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// Sort
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real_t *weights_ptr = vm->weights.ptrw();
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float *weights_ptr = vm->weights.ptrw();
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int *bones_ptr = vm->bones.ptrw();
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for (int i = 0; i < vm->weights.size(); i += 1) {
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for (int x = i + 1; x < vm->weights.size(); x += 1) {
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@@ -449,7 +449,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) {
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// Resize
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vm->weights.resize(max_vertex_influence_count);
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vm->bones.resize(max_vertex_influence_count);
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real_t *weights_ptr = vm->weights.ptrw();
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float *weights_ptr = vm->weights.ptrw();
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int *bones_ptr = vm->bones.ptrw();
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for (int i = initial_size; i < max_vertex_influence_count; i += 1) {
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weights_ptr[i] = 0.0;
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