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Rename the ".mono" folder to ".godot/mono"
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@@ -14,15 +14,15 @@
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<GodotProjectDir Condition=" '$(SolutionDir)' == '' ">$(MSBuildProjectDirectory)</GodotProjectDir>
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<GodotProjectDir>$([MSBuild]::EnsureTrailingSlash('$(GodotProjectDir)'))</GodotProjectDir>
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<!-- Custom output paths for Godot projects. In brief, 'bin\' and 'obj\' are moved to '$(GodotProjectDir)\.mono\temp\'. -->
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<BaseOutputPath>$(GodotProjectDir).mono\temp\bin\</BaseOutputPath>
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<OutputPath>$(GodotProjectDir).mono\temp\bin\$(Configuration)\</OutputPath>
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<!-- Custom output paths for Godot projects. In brief, 'bin\' and 'obj\' are moved to '$(GodotProjectDir)\.godot\mono\temp\'. -->
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<BaseOutputPath>$(GodotProjectDir).godot\mono\temp\bin\</BaseOutputPath>
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<OutputPath>$(GodotProjectDir).godot\mono\temp\bin\$(Configuration)\</OutputPath>
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<!--
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Use custom IntermediateOutputPath and BaseIntermediateOutputPath only if it wasn't already set.
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Otherwise the old values may have already been changed by MSBuild which can cause problems with NuGet.
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-->
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<IntermediateOutputPath Condition=" '$(IntermediateOutputPath)' == '' ">$(GodotProjectDir).mono\temp\obj\$(Configuration)\</IntermediateOutputPath>
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<BaseIntermediateOutputPath Condition=" '$(BaseIntermediateOutputPath)' == '' ">$(GodotProjectDir).mono\temp\obj\</BaseIntermediateOutputPath>
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<IntermediateOutputPath Condition=" '$(IntermediateOutputPath)' == '' ">$(GodotProjectDir).godot\mono\temp\obj\$(Configuration)\</IntermediateOutputPath>
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<BaseIntermediateOutputPath Condition=" '$(BaseIntermediateOutputPath)' == '' ">$(GodotProjectDir).godot\mono\temp\obj\</BaseIntermediateOutputPath>
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<!-- Do not append the target framework name to the output path. -->
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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@@ -102,11 +102,11 @@
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-->
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<Reference Include="GodotSharp">
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<Private>false</Private>
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<HintPath>$(GodotProjectDir).mono\assemblies\$(GodotApiConfiguration)\GodotSharp.dll</HintPath>
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<HintPath>$(GodotProjectDir).godot\mono\assemblies\$(GodotApiConfiguration)\GodotSharp.dll</HintPath>
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</Reference>
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<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' ">
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<Private>false</Private>
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<HintPath>$(GodotProjectDir).mono\assemblies\$(GodotApiConfiguration)\GodotSharpEditor.dll</HintPath>
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<HintPath>$(GodotProjectDir).godot\mono\assemblies\$(GodotApiConfiguration)\GodotSharpEditor.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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