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Remove unused private variables in godot/scene
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@@ -41,7 +41,6 @@ class NavigationPolygon : public Resource {
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Vector<Vector2> vertices;
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Vector<Vector<int>> polygons;
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Vector<Vector<Vector2>> outlines;
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Vector<Vector<Vector2>> baked_outlines;
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mutable Rect2 item_rect;
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mutable bool rect_cache_dirty = true;
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@@ -168,7 +168,6 @@ private:
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struct ValueTrack : public Track {
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UpdateMode update_mode = UPDATE_CONTINUOUS;
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bool update_on_seek = false;
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LocalVector<TKey<Variant>> values;
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ValueTrack() {
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@@ -551,7 +551,6 @@ private:
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float anisotropy = 0.0f;
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float heightmap_scale = 0.0f;
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float subsurface_scattering_strength = 0.0f;
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float transmittance_amount = 0.0f;
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Color transmittance_color;
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float transmittance_depth = 0.0f;
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float transmittance_boost = 0.0f;
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@@ -334,8 +334,6 @@ private:
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Vector3 emission_shape_offset;
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Vector3 emission_shape_scale;
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bool anim_loop = false;
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bool turbulence_enabled;
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Vector3 turbulence_noise_speed;
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Ref<Texture2D> turbulence_color_ramp;
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