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mirror of https://github.com/godotengine/godot.git synced 2025-12-31 18:41:20 +00:00

Remove unused private variables in godot/scene

This commit is contained in:
Logan Detrick
2025-12-07 03:46:26 -08:00
parent 78d91947f6
commit 42e60c38dc
24 changed files with 0 additions and 62 deletions

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@@ -41,7 +41,6 @@ class NavigationPolygon : public Resource {
Vector<Vector2> vertices;
Vector<Vector<int>> polygons;
Vector<Vector<Vector2>> outlines;
Vector<Vector<Vector2>> baked_outlines;
mutable Rect2 item_rect;
mutable bool rect_cache_dirty = true;

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@@ -168,7 +168,6 @@ private:
struct ValueTrack : public Track {
UpdateMode update_mode = UPDATE_CONTINUOUS;
bool update_on_seek = false;
LocalVector<TKey<Variant>> values;
ValueTrack() {

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@@ -551,7 +551,6 @@ private:
float anisotropy = 0.0f;
float heightmap_scale = 0.0f;
float subsurface_scattering_strength = 0.0f;
float transmittance_amount = 0.0f;
Color transmittance_color;
float transmittance_depth = 0.0f;
float transmittance_boost = 0.0f;

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@@ -334,8 +334,6 @@ private:
Vector3 emission_shape_offset;
Vector3 emission_shape_scale;
bool anim_loop = false;
bool turbulence_enabled;
Vector3 turbulence_noise_speed;
Ref<Texture2D> turbulence_color_ramp;