1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-21 14:57:09 +00:00

SCons: Fix debug_symbols tests after switch to BoolVariable

Bug introduced in #45679.

Fixes part of #45816.

(cherry picked from commit 849c090343)

Also removes useless `debug_symbols=full` mode.
This commit is contained in:
Rémi Verschelde
2021-02-08 08:52:21 +01:00
parent 4211cb3dc7
commit 42d3d9c345
7 changed files with 38 additions and 45 deletions

View File

@@ -57,7 +57,7 @@ def configure(env):
else: # optimize for size
env.Prepend(CCFLAGS=["-Os"])
if env["debug_symbols"] == "yes":
if env["debug_symbols"]:
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "release_debug":
@@ -67,7 +67,7 @@ def configure(env):
env.Prepend(CCFLAGS=["-Os"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"] == "yes":
if env["debug_symbols"]:
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "debug":