1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

clang-format: Disable alignment of operands, too unreliable

Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
This commit is contained in:
Rémi Verschelde
2021-10-28 13:23:24 +02:00
parent c7f4e1d5dd
commit 42d385b312
96 changed files with 519 additions and 540 deletions

View File

@@ -131,8 +131,7 @@ void App::SetWindow(CoreWindow ^ p_window) {
window->PointerWheelChanged +=
ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &App::OnPointerWheelChanged);
mouseChangedNotifier = SignalNotifier::AttachToEvent(L"os_mouse_mode_changed", ref new SignalHandler(
this, &App::OnMouseModeChanged));
mouseChangedNotifier = SignalNotifier::AttachToEvent(L"os_mouse_mode_changed", ref new SignalHandler(this, &App::OnMouseModeChanged));
mouseChangedNotifier->Enable();