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mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

clang-format: Disable alignment of operands, too unreliable

Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
This commit is contained in:
Rémi Verschelde
2021-10-28 13:23:24 +02:00
parent c7f4e1d5dd
commit 42d385b312
96 changed files with 519 additions and 540 deletions

View File

@@ -96,13 +96,13 @@ Vector<PluginConfigAndroid> PluginConfigAndroid::get_prebuilt_plugins(String plu
bool PluginConfigAndroid::is_plugin_config_valid(PluginConfigAndroid plugin_config) {
bool valid_name = !plugin_config.name.empty();
bool valid_binary_type = plugin_config.binary_type == PluginConfigAndroid::BINARY_TYPE_LOCAL ||
plugin_config.binary_type == PluginConfigAndroid::BINARY_TYPE_REMOTE;
plugin_config.binary_type == PluginConfigAndroid::BINARY_TYPE_REMOTE;
bool valid_binary = false;
if (valid_binary_type) {
valid_binary = !plugin_config.binary.empty() &&
(plugin_config.binary_type == PluginConfigAndroid::BINARY_TYPE_REMOTE ||
FileAccess::exists(plugin_config.binary));
(plugin_config.binary_type == PluginConfigAndroid::BINARY_TYPE_REMOTE ||
FileAccess::exists(plugin_config.binary));
}
bool valid_local_dependencies = true;