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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

clang-format: Disable alignment of operands, too unreliable

Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
This commit is contained in:
Rémi Verschelde
2021-10-28 13:23:24 +02:00
parent c7f4e1d5dd
commit 42d385b312
96 changed files with 519 additions and 540 deletions

View File

@@ -170,11 +170,11 @@ Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_po
if (p_deadzone < 0.0f) {
// If the deadzone isn't specified, get it from the average of the actions.
p_deadzone = (InputMap::get_singleton()->action_get_deadzone(p_positive_x) +
InputMap::get_singleton()->action_get_deadzone(p_negative_x) +
InputMap::get_singleton()->action_get_deadzone(p_positive_y) +
InputMap::get_singleton()->action_get_deadzone(p_negative_y)) /
4;
p_deadzone = 0.25 *
(InputMap::get_singleton()->action_get_deadzone(p_positive_x) +
InputMap::get_singleton()->action_get_deadzone(p_negative_x) +
InputMap::get_singleton()->action_get_deadzone(p_positive_y) +
InputMap::get_singleton()->action_get_deadzone(p_negative_y));
}
// Circular length limiting and deadzone.