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Refactor DocData into core and editor (DocTools) parts
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@@ -33,6 +33,7 @@
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#include "core/config/project_settings.h"
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#include "core/io/json.h"
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#include "core/os/copymem.h"
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#include "editor/doc_tools.h"
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#include "editor/editor_log.h"
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#include "editor/editor_node.h"
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@@ -212,7 +213,7 @@ Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) {
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void GDScriptLanguageProtocol::initialized(const Variant &p_params) {
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lsp::GodotCapabilities capabilities;
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DocData *doc = EditorHelp::get_doc_data();
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DocTools *doc = EditorHelp::get_doc_data();
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for (Map<String, DocData::ClassDoc>::Element *E = doc->class_list.front(); E; E = E->next()) {
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lsp::GodotNativeClassInfo gdclass;
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gdclass.name = E->get().name;
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