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Basic 2D engine is more or less working, needs more work for editor to be usable.
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committed by
Juan Linietsky
parent
9b0dd4f571
commit
42b44f43ee
@@ -18,6 +18,12 @@ VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_messenger_callback(VkDebugU
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char *message = (char *)malloc(strlen(pCallbackData->pMessage) + 5000);
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ERR_FAIL_COND_V(!message, false);
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//This error needs to be ignored because the AMD allocator will mix up memory types on IGP processors
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if (strstr(pCallbackData->pMessage, "Mapping an image with layout") != NULL &&
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strstr(pCallbackData->pMessage, "can result in undefined behavior if this memory is used by the device") != NULL) {
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return VK_FALSE;
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}
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if (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT) {
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strcat(prefix, "VERBOSE : ");
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} else if (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT) {
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