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Basic 2D engine is more or less working, needs more work for editor to be usable.
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committed by
Juan Linietsky
parent
9b0dd4f571
commit
42b44f43ee
@@ -101,6 +101,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
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uint32_t mipmaps;
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uint32_t usage_flags;
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Vector<DataFormat> allowed_shared_formats;
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VkImageLayout bound_layout; //layout used when bound to framebuffer being drawn
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VkImageLayout unbound_layout; //layout used otherwise
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uint32_t aspect_mask;
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