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Updated function argument names
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@@ -291,8 +291,8 @@ public:
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void data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
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bool has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const;
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void get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const;
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bool is_input_value_port_connected(const StringName &p_name, int p_node, int p_port) const;
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bool get_input_value_port_connection_source(const StringName &p_name, int p_node, int p_port, int *r_node, int *r_port) const;
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bool is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const;
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bool get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const;
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void add_variable(const StringName &p_name, const Variant &p_default_value = Variant(), bool p_export = false);
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bool has_variable(const StringName &p_name) const;
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@@ -2450,17 +2450,17 @@ void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_fro
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port_action_popup->popup();
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}
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VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_node, int p_output, Set<int> &visited_nodes) {
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VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &visited_nodes) {
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VisualScriptNode::TypeGuess tg;
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tg.type = Variant::NIL;
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if (visited_nodes.has(p_node))
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if (visited_nodes.has(p_port_action_node))
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return tg; //no loop
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visited_nodes.insert(p_node);
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visited_nodes.insert(p_port_action_node);
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Ref<VisualScriptNode> node = script->get_node(edited_func, p_node);
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Ref<VisualScriptNode> node = script->get_node(edited_func, p_port_action_node);
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if (!node.is_valid()) {
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@@ -2479,7 +2479,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_node, i
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int from_node;
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int from_port;
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if (script->get_input_value_port_connection_source(edited_func, p_node, i, &from_node, &from_port)) {
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if (script->get_input_value_port_connection_source(edited_func, p_port_action_node, i, &from_node, &from_port)) {
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g = _guess_output_type(from_node, from_port, visited_nodes);
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} else {
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@@ -2501,7 +2501,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_node, i
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in_guesses.push_back(g);
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}
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return node->guess_output_type(in_guesses.ptr(), p_output);
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return node->guess_output_type(in_guesses.ptr(), p_port_action_output);
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}
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void VisualScriptEditor::_port_action_menu(int p_option) {
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@@ -341,12 +341,12 @@ String VisualScriptFunctionCall::get_base_script() const {
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return base_script;
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}
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void VisualScriptFunctionCall::set_singleton(const StringName &p_path) {
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void VisualScriptFunctionCall::set_singleton(const StringName &p_type) {
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if (singleton == p_path)
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if (singleton == p_type)
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return;
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singleton = p_path;
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singleton = p_type;
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Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton);
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if (obj) {
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base_type = obj->get_class();
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@@ -70,7 +70,7 @@ private:
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MethodInfo method_cache;
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void _update_method_cache();
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void _set_argument_cache(const Dictionary &p_args);
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void _set_argument_cache(const Dictionary &p_cache);
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Dictionary _get_argument_cache() const;
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protected:
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@@ -1208,6 +1208,7 @@ void VisualScriptPreload::set_preload(const Ref<Resource> &p_preload) {
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preload = p_preload;
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ports_changed_notify();
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}
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Ref<Resource> VisualScriptPreload::get_preload() const {
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return preload;
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@@ -196,7 +196,7 @@ public:
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_variable(StringName p_var);
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void set_variable(StringName p_variable);
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StringName get_variable() const;
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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@@ -230,7 +230,7 @@ public:
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_variable(StringName p_var);
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void set_variable(StringName p_variable);
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StringName get_variable() const;
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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@@ -301,7 +301,7 @@ public:
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_preload(const Ref<Resource> &p_value);
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void set_preload(const Ref<Resource> &p_preload);
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Ref<Resource> get_preload() const;
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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