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Fix soft shadows by increasing the bit count for specialization constants.
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@@ -108,10 +108,10 @@ public:
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uint32_t projector_use_mipmaps : 1;
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uint32_t use_depth_fog : 1;
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uint32_t use_lightmap_bicubic_filter : 1;
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uint32_t soft_shadow_samples : 4;
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uint32_t penumbra_shadow_samples : 4;
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uint32_t directional_soft_shadow_samples : 4;
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uint32_t directional_penumbra_shadow_samples : 4;
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uint32_t soft_shadow_samples : 6;
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uint32_t penumbra_shadow_samples : 6;
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uint32_t directional_soft_shadow_samples : 6;
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uint32_t directional_penumbra_shadow_samples : 6;
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};
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uint32_t packed_0;
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