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Fix import order, so scenes are imported after textures.
Also fix bugs when meshes are always generated.
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@@ -1498,10 +1498,22 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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importing = true;
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EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size());
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for (int i = 0; i < p_files.size(); i++) {
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pr.step(p_files[i].get_file(), i);
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_reimport_file(p_files[i]);
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Vector<ImportFile> files;
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for (int i = 0; i < p_files.size(); i++) {
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ImportFile ifile;
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ifile.path = p_files[i];
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ifile.order = ResourceFormatImporter::get_singleton()->get_import_order(p_files[i]);
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files.push_back(ifile);
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}
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files.sort();
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for (int i = 0; i < files.size(); i++) {
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pr.step(files[i].path.get_file(), i);
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_reimport_file(files[i].path);
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}
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_save_filesystem_cache();
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