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Optimize include files to improve shader_language.h compilation speed

This commit is contained in:
Yuri Roubinsky
2022-01-10 21:46:41 +03:00
parent d9f6e33663
commit 422f7b280f
9 changed files with 9 additions and 9 deletions

View File

@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering/shader_language.h"
RenderingServer *RenderingServer::singleton = nullptr;
RenderingServer *(*RenderingServer::create_func)() = nullptr;
@@ -1411,7 +1412,7 @@ Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_su
}
#endif
ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
int RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL:
return ShaderLanguage::TYPE_BOOL;