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Optimize include files to improve shader_language.h compilation speed
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@@ -32,6 +32,7 @@
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#include "core/config/project_settings.h"
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#include "servers/rendering/rendering_server_globals.h"
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#include "servers/rendering/shader_language.h"
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RenderingServer *RenderingServer::singleton = nullptr;
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RenderingServer *(*RenderingServer::create_func)() = nullptr;
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@@ -1411,7 +1412,7 @@ Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_su
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}
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#endif
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ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
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int RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
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switch (p_type) {
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case RS::GLOBAL_VAR_TYPE_BOOL:
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return ShaderLanguage::TYPE_BOOL;
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