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Optimize include files to improve shader_language.h compilation speed

This commit is contained in:
Yuri Roubinsky
2022-01-10 21:46:41 +03:00
parent d9f6e33663
commit 422f7b280f
9 changed files with 9 additions and 9 deletions

View File

@@ -30,6 +30,7 @@
#include "shader_globals_editor.h"
#include "editor_node.h"
#include "servers/rendering/shader_language.h"
static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
"bool",