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Optimize include files to improve shader_language.h compilation speed
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@@ -30,6 +30,7 @@
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#include "shader_globals_editor.h"
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#include "editor_node.h"
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#include "servers/rendering/shader_language.h"
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static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
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"bool",
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