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Optimize include files to improve shader_language.h compilation speed
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@@ -40,7 +40,7 @@
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#include "scene/gui/text_edit.h"
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#include "scene/main/timer.h"
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#include "scene/resources/shader.h"
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#include "servers/rendering/shader_language.h"
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#include "servers/rendering/shader_warnings.h"
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class ShaderTextEditor : public CodeTextEditor {
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GDCLASS(ShaderTextEditor, CodeTextEditor);
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