You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Add @export_file_path to export raw paths (no UID)
This commit is contained in:
@@ -635,7 +635,7 @@ void HTTPRequest::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_http_proxy", "host", "port"), &HTTPRequest::set_http_proxy);
|
||||
ClassDB::bind_method(D_METHOD("set_https_proxy", "host", "port"), &HTTPRequest::set_https_proxy);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "download_file", PROPERTY_HINT_FILE), "set_download_file", "get_download_file");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "download_file", PROPERTY_HINT_FILE_PATH), "set_download_file", "get_download_file");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "download_chunk_size", PROPERTY_HINT_RANGE, "256,16777216,suffix:B"), "set_download_chunk_size", "get_download_chunk_size");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_threads"), "set_use_threads", "is_using_threads");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "accept_gzip"), "set_accept_gzip", "is_accepting_gzip");
|
||||
|
||||
Reference in New Issue
Block a user